Mineral Detector: Difference between revisions

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|image2 = Mineral_Detector_Fragment.png|item2 = Mineral Detector Fragment|location2 =
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* [[Arctic Kelp Forest]]
*[[Alterra Bases|Tech Sites]]
* [[Delta Island]]
** [[Arctic Kelp Forest]]
* [[Shallow Twisty Bridges]]
** [[Delta Island]]
** [[Shallow Twisty Bridges]]
|debugspawn2 = metaldetectorfragment}}
|debugspawn2 = metaldetectorfragment}}
{{Quote2|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
{{Quote2|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}

Revision as of 15:39, 15 December 2020

<infobox> <title source="title1"><default>Mineral Detector</default></title>

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The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.

― PDA.

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The Mineral Detector is a craftable tool. It allows the player to locate sources of metal, such as outcrops.

Usage

When held, the Mineral Detector displays the current target metal and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target metal. To change the target metal, press RMB. The metals available to be targeted are as follows:

Recipe

The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator. (no target detected)

Databank Entry

(No target detected)


Gallery

Trivia

When the player uses the Mineral Detector to search fragments, it will only search for fragments that have not been unlocked.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.