Mineral Detector: Difference between revisions

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|debugspawn=''metaldetector''
|blueprint=[[Fragments]]
|blueprint=[[Fragments]]
|acquired_from = [[File:Fabricator.png|30px|link=Fabricator]]
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Revision as of 14:32, 15 October 2020

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This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.


<infobox>

<title source="title1"><default>Mineral Detector</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:metaldetector||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>metaldetectorfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

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The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.

― PDA.

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The Mineral Detector is a craftable tool. It allows the player to locate sources of metal, such as outcrops.

Usage

When held, the Mineral Detector displays the current target metal and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target metal. To change the target metal, press RMB. The metals available to be targeted are as follows:

Recipe

The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator.

Battery.pngTitanium.pngCopper Wire.pngSilicone Rubber.pngItem Arrow.pngFabricator.pngItem Arrow.pngMineral Detector.png


Databank Entry

(No target detected)


Gallery

Trivia

When the player uses the Mineral Detector to search fragments, it will only search for fragments that have not been unlocked.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.