Mineral Detector: Difference between revisions
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==Recipe== |
==Recipe== |
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The blueprint for this object is acquired by scanning the Mineral Detector on the [[Delta Island]] at -234 31 -728 or at a floating tech site in the [[Shallow Twisty Bridges]]. It is crafted in the [[Fabricator]]. |
The blueprint for this object is acquired by scanning the Mineral Detector on the [[Delta Island]] at -234 31 -728 or at a floating tech site in the [[Shallow Twisty Bridges]]. It is crafted in the [[Fabricator]]. |
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{{Recipe|machine = Fabricator|item4 = |
{{Recipe|machine = Fabricator|item4 = Silicone Rubber|item3 = Copper Wire|item2 = Titanium|item1 = Battery|result = Mineral Detector}} |
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{{clear}} |
{{clear}} |
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Revision as of 01:33, 8 August 2020
<infobox> <title source="title1"><default>Mineral Detector</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:metaldetector||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>metaldetectorfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Mineral Detector is a craftable tool. It allows the player to locate sources of metal, such as outcrops.
Usage
When held, the Mineral Detector displays the current target metal and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target metal. To change the target metal, press RMB. The metals available to be targeted are as follows:
Recipe
The blueprint for this object is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728 or at a floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator.
Databank Entry
(No target detected)
Trivia
When player uses the Mineral Detector to search framgents. The Mineral Detector search only for fragments that are not unlocked.Lua error in package.lua at line 80: module 'Dev:Navbox' not found.