Seaglide (Below Zero): Difference between revisions
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The Seaglide consumes energy when used, and as with all other vehicles it's rendered unusable once its energy reserve is depleted. The empty battery can be replaced with a new one using the {{Key|R}} key to select a replacement from the players held batteries. On a full charge, the Seaglide can travel approximately 3800 meters. |
The Seaglide consumes energy when used, and as with all other vehicles it's rendered unusable once its energy reserve is depleted. The empty battery can be replaced with a new one using the {{Key|R}} key to select a replacement from the players held batteries. On a full charge, the Seaglide can travel approximately 3800 meters. |
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The Seaglide also possesses a small 3D map of the surrouding |
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==Recipe== |
==Recipe== |
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{{Recipe2}} |
{{Recipe2}} |
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Creating a Seaglide will be the trigger for a radio message in the future<ref>https://trello.com/c/kpksLXGQ/442-use-seaglide-trigger</ref> |
Creating a Seaglide will be the trigger for a radio message in the future<ref>https://trello.com/c/kpksLXGQ/442-use-seaglide-trigger</ref> |
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Revision as of 15:04, 10 October 2018
<infobox> <title source="title1"><default>Seaglide (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seaglide||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>SeaglideFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>}} The Seaglide is a handheld deployable vehicle which increases the user's top speed when held. It can be crafted by using the Fabricator. The Seaglide occupies six slots in the player's inventory. It has a top speed of 18.5 knots (21 mph, 34 kph). The Seaglide consumes energy when used, and as with all other vehicles it's rendered unusable once its energy reserve is depleted. The empty battery can be replaced with a new one using the R key to select a replacement from the players held batteries. On a full charge, the Seaglide can travel approximately 3800 meters. The Seaglide also possesses a small 3D map of the surrouding terrain. It also has a flashlight that can be toggled on and off with the right mouse button. The flashlight does use energy. Toggling the flashlight (using the right mouse button) three times consecutively will toggle the map on or off.
Recipe
(no target detected) Creating a Seaglide will be the trigger for a radio message in the future[1]