Pipes (Below Zero): Difference between revisions
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|description = A chain of pipes can be used to transport breathable air from a functional pump. |
|description = A chain of pipes can be used to transport breathable air from a functional pump. |
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|blueprint = Craft a [[Standard O₂ Tank]] |
|blueprint = Craft a [[Standard O₂ Tank]] |
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|size = 1 ( |
|size = 1 (1×5) |
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|debugspawn = ''pipe'' |
|debugspawn = ''pipe'' |
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}} |
}} |
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|crafting = [[File:Titanium.png|30px|link=Titanium]] x2 |
|crafting = [[File:Titanium.png|30px|link=Titanium]] x2 |
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|blueprint = Craft a [[Standard O₂ Tank]] |
|blueprint = Craft a [[Standard O₂ Tank]] |
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|size = 1 ( |
|size = 1 (1×5) |
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|debugspawn = ''pipesurfacefloater'' |
|debugspawn = ''pipesurfacefloater'' |
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}} |
}} |
Revision as of 04:54, 19 July 2019
Pipe= <infobox> <title source="title1"><default>Pipes (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:pipe||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Base Pump= <infobox> <title source="title1"><default>Pipes (Below Zero)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:basepipeconnector||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Floating Pump= <infobox> <title source="title1"><default>Pipes (Below Zero)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:pipesurfacefloater||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Pipes and the Floating Air Pumps are crafted by using the Fabricator. They allow the player to pump Oxygen from the surface.
The Base-attached Air Pump can be constructed using the Habitat Builder, which allows the player to pump Oxygen from a Seabase instead of the surface. This may be a more preferable choice for areas too deep to use the Floating Air Pump.
Note that the function of pipes and air pumps is not to supply a base with oxygen, but to create a location underwater where breatheable air is accessible to the player. Pipes cannot supply a base with oxygen.
Usage
Pipes allow the player to create a network of interconnected Pipes with readily available Oxygen underwater.
The Base-attached Air Pump pumps Oxygen through Pipes from a Seabase without the need to place Pipes at the surface.
A Pipe must be connected to an Air Pump in order to carry oxygen. A player's Standard O₂ Tank will start filling once they swim near an active Pipe.
How to Use
- Place a Floating Air Pump above the water.
- Connect a Pipe to the Floating Air Pump. The Pipe will be shown at the end of the first Pipe.
- The Base-attached Air Pump can be placed on a Seabase to pump oxygen through Pipes without having to place Pipes at/from the water surface.
- If the player swims near the end of a Pipe, they will automatically receive Oxygen.
Recipe
The blueprint for the Pipe is unlocked by crafting a Standard O₂ Tank. It is crafted in the Fabricator.
The blueprint for the Floating Air Pump is unlocked by crafting a Standard O₂ Tank. It is crafted in the Fabricator.
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The blueprint for the Base-attached Air Pump cannot yet be unlocked. It is crafted with the Habitat Builder.
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Databank Entry
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Trivia
- The Databank Entry image for the Floating Air Pump displays an incorrect representation of diatomic oxygen, showing it with five valence electrons on each oxygen atom and a single bond between the two, when there should only be four valence electrons on each and a double bond between the two oxygen atoms.
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