Multipurpose Room (Below Zero): Difference between revisions
GemmaBeepo (talk | contribs) (Created page with "{{FVideo}}{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = Base Pieces|description = Basic room (-1.25HP).|acqired_from = Fragments|fragments = ...") |
GemmaBeepo (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = [[Seabases|Base Pieces]]|description = Basic room (-1.25HP).|acqired_from = [[Fragments]]|fragments = |biome = |item_id = <i>baseroom</i>|hull_integrity = [[Hull Integrity|-1.25 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x6|item2 = Multipurpose Room|size = 2L X 2W}} |
|||
The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]]. |
The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[Basic Compartment]] or the [[X Compartment]]. |
||
Line 19: | Line 19: | ||
{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
||
[[Category:Seabase Module]] |
Revision as of 18:05, 6 September 2018
<infobox> <title source="title1"><default>Multipurpose Room (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Basic Compartment or the X Compartment. It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Roomdirectly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder. Every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth.
Expansion
- Hatches can be placed on all eight of the side-panels.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
- Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
- The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded vertically using a second Multipurpose Room.
Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at one of the Degasi Seabases.
(no target detected)
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.