Hatch (Below Zero): Difference between revisions

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|blueprint = Unlock the [[Habitat Builder]]
|blueprint = Unlock the [[Habitat Builder]]
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The '''Hatch''' is a [[Seabases|Seabase]] component intended to allow [[Robin Goodall]] to enter and exit Seabase modules and the [[Alien Containment]]. They are constructed with the [[Habitat Builder]] and lower the hull integrity value by one unit.
The '''Hatch''' is a [[Seabases|Seabase]] component intended to allow [[Robin Goodall]] to enter and exit Seabase modules and the [[Alien Containment]]. When built on land and if it's connected to an area where you can expand it will become a bulkhead and generate stairs. They are constructed with the [[Habitat Builder]] and lower the hull integrity value by one unit.


They can be placed on the side-panels, end-panels, floors, and the ceilings of all compatible modules.
They can be placed on the side-panels, end-panels, floors, and the ceilings of all compatible modules.
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==Recipe==
==Recipe==
The blueprint for this item is unlocked by unlocking the [[Habitat Builder]]. It is crafted with the Habitat Builder.
The blueprint for this item is unlocked by unlocking the [[Habitat Builder]]. It is crafted with the Habitat Builder.
{{Recipe2}}


{{Recipe2}}
{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}
[[Category:Base Pieces]]
[[Category:Base Pieces]]

Revision as of 22:12, 25 July 2020

This article is about Hatch (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Hatch (Below Zero).

<infobox> <title source="title1"><default>Hatch (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:basehatch||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Hatch is a Seabase component intended to allow Robin Goodall to enter and exit Seabase modules and the Alien Containment. When built on land and if it's connected to an area where you can expand it will become a bulkhead and generate stairs. They are constructed with the Habitat Builder and lower the hull integrity value by one unit. They can be placed on the side-panels, end-panels, floors, and the ceilings of all compatible modules.

Recipe

The blueprint for this item is unlocked by unlocking the Habitat Builder. It is crafted with the Habitat Builder.

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