Grav Trap (Below Zero): Difference between revisions
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|category = [[Deployables]] |
|category = [[Deployables]] |
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|description = Uses artificial gravity to attract light objects and small creatures. |
|description = Uses artificial gravity to attract light objects and small creatures. |
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|acquired_from = [[File:Fabricator.png|30px|link=Fabricator]] |
|acquired_from = [[File:Fabricator (BZ).png|30px|link=Fabricator]] |
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|size = 4 (2×2) |
|size = 4 (2×2) |
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|blueprint = [[Fragments]] |
|blueprint = [[Fragments]] |
Revision as of 05:57, 2 August 2021
Template:SubnauticaLinkThe (BZ) <infobox>
<title source="title1"> <default>Grav Trap (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:gravsphere||0}}
- {{#explode:gravsphere||1}}
- {{#explode:gravsphere||2}}
- {{#explode:gravsphere||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>gravspherefragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Grav Trap is a deployable crafted using the Fabricator. The Grav Trap can only be crafted after its blueprint has been acquired by scanning its Fragments. It attracts up to twelve small objects and Fauna using artificial gravity. Its main uses are to ensnare fast-moving fish. The Grav Trap can be placed in an environment with an abundance of fish to act as a fish farm, although an Alien Containment tank is much more reliable.
Usage
The Grav Trap takes up 2×2 item slots in the player's Inventory. Although it requires a Battery to be built, it does not use energy. The Grav Trap attracts fish and any small item that can be picked up manually within reach. Plant material, such as Creepvine Seed Clusters, are the exception. It is best to place it on the ocean floor.
It is suggested to remove the objects caught by the Grav Trap before picking up the sphere. If the player is in the open ocean, currents may send the objects 30 meters or more away if the player picks up the Grav Trap with objects still attached it.
Recipe
The blueprint for this item is unlocked by scanning fragments in the Arctic Kelp Forest and the Shallow Twisty Bridges. It is crafted in the Fabricator.
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