Glass (Below Zero): Difference between revisions
m (Replacing [[:Category:{Type}]] with Biomes#{Type}) |
No edit summary |
||
Line 24: | Line 24: | ||
===Habitat Builder=== |
===Habitat Builder=== |
||
<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
||
{{Recipe2|page = Glass Dome}} |
|||
{{Recipe2|page = Window}} |
{{Recipe2|page = Window}} |
||
{{Recipe2|page = Glass Compartment}} |
{{Recipe2|page = I Glass Compartment}} |
||
{{Recipe2|page = L Glass Compartment}} |
{{Recipe2|page = L Glass Compartment}} |
||
{{Recipe2|page = Floodlight}} |
{{Recipe2|page = Floodlight}} |
||
{{Recipe2|page = Spotlight}} |
{{Recipe2|page = Spotlight}} |
||
{{Recipe2|page = Partition Door}} |
|||
{{Recipe2|page = Alien Containment}} |
{{Recipe2|page = Alien Containment}} |
||
{{Recipe2|page = Aquarium}} |
{{Recipe2|page = Aquarium}} |
||
{{Recipe2|page = Jukebox}} |
|||
{{Recipe2|page = Bar Table}} |
{{Recipe2|page = Bar Table}} |
||
{{Recipe2|page = Vending Machine}}</div> |
{{Recipe2|page = Vending Machine}}</div> |
Revision as of 17:17, 3 February 2019
<infobox> <title source="title1"><default>Glass (Below Zero)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:glass||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Glass is a Material crafted with the Fabricator. It is used to craft seabase modules, such as Glass Compartments and Alien Containments, and some Tools. It is also used to craft Enameled Glass which is required for Vehicles and the Observatory .
Recipe
(no target detected)
Uses In Crafting
Fabricator
Scanner Room
Habitat Builder
(no target detected)
(no target detected)
(no target detected)
(no target detected)
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.