Chairs (Below Zero): Difference between revisions

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==Uses==
==Uses==
The player can sit in the Chair, which will disable the [[Food & Water]] bar, and can access the [[PDA]] while doing so.
The player can sit in the Chair, which will disable the [[Food & Water]] bar, and can access the [[PDA]] while doing so.

==Blueprint==
The Chair blueprints are acquired independently of each other from scanning chairs in [[Alterra Bases]]. Their locations are as follows:
* Swivel Chair
** [[Rocket Island Base]]
* Office Chair
** [[Rocket Island Base]]
* Command Chair
** [[Rocket Island Base]]


==Recipe==
==Recipe==
The blueprint for this item is unlocked by scanning Swivel Chairs. They can be found in the [[Rocket Island Base]].
{{Recipe2|page = Swivel Chair}}{{Recipe2|page = Office Chair}}{{Recipe2|page = Command Chair}}
{{Recipe2|page = Swivel Chair}}
The blueprint for this item is unlocked by scanning Office Chairs. They can be found in the [[Rocket Island Base]].
{{Recipe2|page = Office Chair}}
The blueprint for this item is unlocked by scanning Command Chairs. They can be found in the [[Rocket Island Base]].
{{Recipe2|page = Command Chair}}


{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}

Revision as of 23:56, 26 April 2019

This article is about Chairs (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Chairs.
<tabber>

Swivel Chair= <infobox> <title source="title1"><default>Chairs (Below Zero)</default></title>

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<label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:starshipchair2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Command Chair= <infobox> <title source="title1"><default>Chairs (Below Zero)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:starshipchair3||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Chair is a miscellaneous items and are constructed by the Habitat Builder. It can be sat on. There are currently three types of Chairs.

Uses

The player can sit in the Chair, which will disable the Food & Water bar, and can access the PDA while doing so.

Recipe

The blueprint for this item is unlocked by scanning Swivel Chairs. They can be found in the Rocket Island Base.

Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngSwivel Chair.png

The blueprint for this item is unlocked by scanning Office Chairs. They can be found in the Rocket Island Base.

Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngOffice Chair.png

The blueprint for this item is unlocked by scanning Command Chairs. They can be found in the Rocket Island Base.

Titanium.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngCommand Chair.png

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