Camera Drone (Below Zero): Difference between revisions

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{{SubnauticaLink|Camera_Drone}}
{{SubnauticaLinkThe|Camera_Drone}}
{{SimilarName|the '''Camera Drone'''|the [[Scanner Room]]}}
{{SimilarName|the '''Camera Drone'''|the [[Scanner Room]] or the [[Spy Penguin]]}}
{{Craftable|title1 = [[File:Camera_Drone_Ping.png|30px]]
{{Craftable|title1 = [[File:Camera_Drone_Ping.png|30px]]
Camera Drone|image4 = Camera Drone.png|category = [[Scanner Room]]|description = A controllable camera.|crafting = [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Battery.png|30px|link=Battery]] [[File:Glass.png|30px|link=Glass]] [[File:Titanium.png|30px|link=Titanium]]|size = 4 (2x2)|item_id = maproomcamera}}
Camera Drone|image4 = Camera Drone.png|category = [[Scanner Room]]|description = A controllable camera.|crafting = [[File:Computer Chip.png|30px|link=Computer Chip]] [[File:Battery.png|30px|link=Battery]] [[File:Glass.png|30px|link=Glass]] [[File:Titanium.png|30px|link=Titanium]]|size = 4 (2x2)|item_id = maproomcamera}}

Revision as of 21:42, 4 January 2019

This article is about Camera Drone (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Camera_Drone.
This article is about the Camera Drone. You may be looking for the Scanner Room or the Spy Penguin.

<infobox> <title source="title1"><default>Camera Drone (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:maproomcamera||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Camera Drone is a controllable drone that is used in conjunction with the Scanner Room. They are made using the upgrade fabricator found in the Scanner Room. When the Scanner Room is first constructed, it will provide two Camera Drones. Camera Drones can be moved around and can be replaced if destroyed.

Uses

To use a Camera Drone, the Player must go to the camera station, which activates the drones.

A Camera Drone features a HUD displaying depth, distance, health and energy, which can be used for navigation and safety. Camera Drones have infinite range. However, the Camera Drone will get fuzzy around 300 meters away from the Scanner Room and around 500 meters away the screen will almost go black.

If a drone's health is depleted, it becomes inoperable and must be fixed with a Repair Tool in order to work again. If a drone's energy is depleted, it must be retrieved manually and placed back into its slot on the Scanner Room for recharging.

Players can use Camera Drones to scan the surrounding area for resources. After the player selects a desired resource, the room will emit a sound and yellow dots will soon appear to mark the resource locations on the hologram.

Each Scanner Room has a beacon that only drones can see, which can be used to navigate back to the Scanner Room.

Recipe

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