Bulkhead (Below Zero): Difference between revisions
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{{SubnauticaLinkThe}} |
{{SubnauticaLinkThe (BZ)}} |
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{{Craftable |
{{Craftable (BZ)|image1 = Bulkhead (BZ).png |
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|image1 = Bulkhead.png |
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|category = [[Seabases#Interior Pieces|Seabase Modules]] |
|category = [[Seabases#Interior Pieces|Seabase Modules]] |
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|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]] |
|acquired_from = [[File:Habitat Builder.png|30px|link=Habitat Builder]] |
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==How to use== |
==How to use== |
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* Open Builder menu ({{Key|RMB}}) and select Bulkhead. |
* Open Builder menu ({{Key (BZ)|RMB}}) and select Bulkhead. |
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* Place it (Green ghost model will confirm placement). |
* Place it (Green ghost model will confirm placement). |
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* Click on the door to open and close. |
* Click on the door to open and close. |
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==Recipe== |
==Recipe== |
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The blueprint for this recipe can be scanned at [[Omega Lab]] and [[Outpost Zero]]. It is crafted with the [[Habitat Builder]]. |
The blueprint for this recipe can be scanned at [[Omega Lab]] and [[Outpost Zero]]. It is crafted with the [[Habitat Builder]]. |
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{{Recipe2}}{{clear}} |
{{Recipe2 (BZ)}}{{clear}} |
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==Databank Entry== |
==Databank Entry== |
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{{Databank2|Bulkhead}} |
{{Databank2 (BZ)|Bulkhead}} |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules (BZ)}} |
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[[Category:Interior Pieces]] |
[[Category:Interior Pieces]] |
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[[Category:Seabase Modules]] |
[[Category:Seabase Modules]] |
Revision as of 23:38, 1 August 2021
Template:SubnauticaLinkThe (BZ) <infobox>
<title source="title1"> <default>Bulkhead (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:basebulkhead||0}}
- {{#explode:basebulkhead||1}}
- {{#explode:basebulkhead||2}}
- {{#explode:basebulkhead||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can be placed inside seabases at the ends of I Compartments. The Bulkhead cannot be placed in the passages that are automatically built between adjacent Multipurpose Rooms. The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.
How to use
- Open Builder menu (RMB) and select Bulkhead.
- Place it (Green ghost model will confirm placement).
- Click on the door to open and close.
It is not currently possible to place a bulkhead in the junction corridor between two Multipurpose Rooms.
Recipe
The blueprint for this recipe can be scanned at Omega Lab and Outpost Zero. It is crafted with the Habitat Builder. (no target detected)
Databank Entry
Bulkhead Door |
<poem>The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy.</poem> |
Source: Unlock the Bulkhead |
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