Bulkhead (Below Zero): Difference between revisions

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(Added that there are pre-built Bulkheads on the Cyclops.)
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The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can be placed inside seabases at the ends of [[Basic Compartment]]s. The Bulkhead cannot be placed in the passages that are automatically built between adjacent [[Multipurpose Room]]s.
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can be placed inside seabases at the ends of [[Basic Compartment]]s. The Bulkhead cannot be placed in the passages that are automatically built between adjacent [[Multipurpose Room]]s.


The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.
The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway. On the Cyclops, there are Bulkheads that come with it, and can be used to stop fire aswell as flooding.


==How to use==
==How to use==

Revision as of 21:42, 23 December 2018

<infobox> <title source="title1"><default>Bulkhead (Below Zero)</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can be placed inside seabases at the ends of Basic Compartments. The Bulkhead cannot be placed in the passages that are automatically built between adjacent Multipurpose Rooms. The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway. On the Cyclops, there are Bulkheads that come with it, and can be used to stop fire aswell as flooding.

How to use

  • Open Builder menu (RMB) and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.

It is not currently possible to place a bulkhead in the junction corridor between two Multipurpose Rooms.

Recipe

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