Beacon (Below Zero): Difference between revisions

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When placed on land, the beacon will drop to the ground and stay functional.
When placed on land, the beacon will drop to the ground and stay functional.


It works similarly to the beacons installed on the [[Hoverbike]], [[Sea Truck]], [[Prawn Suit]], and [[Drop Pod]], except the pulse is shaped like the Beacon.
It works similarly to the beacons installed on the [[Snowfox]], [[Sea Truck]], [[Prawn Suit]], and [[Drop Pod]], except the pulse is shaped like the Beacon.


The Beacon pings are faded out when nearby. When 1000 meters from the beacon the signal goes from custom text to plain round ping signal.
The Beacon pings are faded out when nearby. When 1000 meters from the beacon the signal goes from custom text to plain round ping signal.

Revision as of 23:47, 26 April 2019

This article is about Beacon (Below Zero) in Subnautica. For the related article on the Below Zero Wiki, see Beacon (Below Zero).

<infobox> <title source="title1"><default>Beacon (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:beacon||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Beacon is a deployable tool which is crafted by using the Fabricator. It requires a blueprint to be crafted, which can be acquired when first entering the Drop Pod. The Beacon can mark locations, for example, Caves, Biomes or Seabases. It can be placed in the ocean and picked up again after each use. When placed the Beacon will remain suspended where it is placed. When placed on land, the beacon will drop to the ground and stay functional. It works similarly to the beacons installed on the Snowfox, Sea Truck, Prawn Suit, and Drop Pod, except the pulse is shaped like the Beacon. The Beacon pings are faded out when nearby. When 1000 meters from the beacon the signal goes from custom text to plain round ping signal. When many Beacons are in use, they can become difficult to keep track of due to the large number of icons on the screen. To help keep track of your Beacons you can change their color by opening your PDA and selecting the Beacon Manager tab.  A Beacon can be renamed by clicking on its front panel. A maximum of 25 characters is supported.

Recipe

The blueprint for this item is unlocked by crafting a Standard O₂ Tank. (no target detected)

Gallery

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