Console Commands (Subnautica): Difference between revisions
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<br />{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}} |
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{{Warning|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands! Using these commands might impair your Subnautica experience, and will '''disable achievements''!'''}} |
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{{SubnauticaLink}} |
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'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.{{Clear}} |
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==How to use== |
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The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} , {{Key|TAB}} or {{Key|Esc}} to get a mouse cursor and uncheck the box to activate the console. If you’re using a MacOS or a specific type of keyboard, then you have to press {{Key|fn}} at the same time as {{Key|F3}} and {{Key|F8}}. |
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Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
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It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
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==Input Box Use== |
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{| class="article-table" |
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!Action |
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!Mouse & Keyboard |
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!Xbox One |
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!PlayStation 4 |
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|- |
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|'''Open Console''' |
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|<center>{{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}</center> |
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|{{Key xbox|lb}}+{{Key xbox|a}}+{{Key xbox|rb}} |
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|{{Key/PS4|L1}}+{{Key/PS4|X}}+{{Key/PS4|R1}} |
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|- |
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|'''Show Previously<br />Entered Commands''' |
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|<center>{{Key|Up}} and {{Key|Down}}<br />{{Key|Enter}} to select</center> |
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| |
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| |
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|} |
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==List of commands== |
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===Basics=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command. A list of all useable Spawn IDs can be found on the [[Spawn IDs]] page. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a value of the player's choice. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
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* <code>[x]</code> East & West |
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* <code>[y]</code> Altitude |
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* <code>[z]</code> North & South |
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|} |
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===Events=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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<!-- EVENTS --> |
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<!-- countdownship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>countdownship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the countdown for the explosion of the [[Aurora|Aurora's]] drive core. |
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|- |
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<!-- explodeship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>explodeship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor. |
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|- |
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<!-- restoreship --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restoreship</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Returns the [[Aurora]] to its original form. Turns on radiation. |
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|- |
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<!-- startsunbeamstoryevent --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>startsunbeamstoryevent</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] story event. |
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|- |
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<!-- sunbeamcountdownstart --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sunbeamcountdownstart</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Activates the [[Sunbeam]] countdown. |
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|- |
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<!-- precursorgunaim --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>precursorgunaim</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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|- |
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<!-- playsunbeamfx --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playsunbeamfx</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays only the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event. |
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|- |
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<!-- infectionreveal --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infectionreveal</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Plays the animation of the player realizing he is infected with the [[Kharaa Bacterium]]. |
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Be warned that triggering this command advances the player's infection stage to 4. |
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|- |
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<!-- forcerocketready --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forcerocketready</code> |
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|Allows the [[Neptune Escape Rocket]] to be launched without disabling the [[Quarantine Enforcement Platform]]. |
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|} |
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===General=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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<!-- GENERAL --> |
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<!-- item --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Adds a specified amount of a certain item to the player's inventory. |
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* Example:<pre>item titanium 5</pre> |
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** Will add 5 [[Titanium]] to the player's inventory. |
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* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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* A complete list of items can be found [[Spawn IDs|here]]. |
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|- |
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<!-- clearinventory --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>clearinventory</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Deletes everything in the Inventory. |
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|- |
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<!-- spawn --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<span id="Spawn"></span><code>spawn [NAME] [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Spawns a specified amount of a certain object in front of the player. |
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* Example:<pre>spawn seamoth</pre> |
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** Spawns a [[Seamoth]] |
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* Example:<pre>spawn holefish 5</pre> |
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** Spawns 5 [[Holefish]] in front of the player. |
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|- |
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<!-- cure --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Kharaa Bacterium]]. |
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|- |
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<!-- infect --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Kharaa Bacterium]]. |
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|- |
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<!-- lldetach --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lldetach</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Detaches all lava larva from any vehicles. |
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|- |
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<!-- playerinfection --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>playerinfection [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Changes the stage of the [[Kharaa Bacterium]] infection in the player (1-5). |
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* A value of 5 will cure the player. |
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|- |
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<!-- sub cyclops --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub cyclops</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Cyclops]] in front of the player. |
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|- |
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<!-- sub aurora --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub aurora</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the [[Aurora]] behind the player. |
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|- |
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<!-- sub escapepod --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sub escapepod</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns a new [[Lifepod 5]] at sea level somewhere within the Safe Shallows, and places the player inside. |
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|- |
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<!-- filterwater --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
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|- |
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<!-- filtersalt --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
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|- |
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<!-- vehicleupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every common [[Vehicles|vehicle]] module. |
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|- |
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<!-- cyclopsupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cyclopsupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player every [[Cyclops]] module. |
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|- |
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<!-- seamothupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seamothupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Seamoth]] module. |
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|- |
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<!-- exosuitupgrades --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] module. |
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|- |
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<!-- exosuitarms --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] arm. |
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|- |
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<!-- spawnloot --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Spawns some loot. |
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* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
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|- |
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<!-- tools loot --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>tools loot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Spawns some tools. |
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* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
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|- |
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<!-- madloot --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Gives the player some loot and tools. |
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* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
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|- |
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<!-- bobthebuilder --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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*Enables: |
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** <code>fastbuild</code> |
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** <code>unlock all</code> |
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** <code>nocost</code> |
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** <code>fastgrow</code> |
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** <code>fasthatch</code> |
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** <code>[[radiation]]</code> |
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* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
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|- |
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<!-- resourcesfor --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Provides resources for any specific craftable items. |
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* Example:<pre>resourcesfor knife</pre> |
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** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
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|- |
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<!-- ency --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Unlocks a specific data base entry. |
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* The entry name is case sensitive and requires exact spelling with no spaces. |
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* Example:<pre>ency crabsnake</pre> |
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** Will unlock the [[Crabsnake]] entry. |
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* Doing:<pre>ency all</pre> |
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** Will give the player all of the data bank entries, even ones not in the normal game yet. |
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|- |
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<!-- damage --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
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|- |
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<!-- takedamage --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>takedamage [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages player's health % amount equal to value. Max health is 100%. |
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|- |
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<!-- instagib --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode. |
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|- |
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<!-- invisible --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
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|- |
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<!-- filterfast --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
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|- |
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<!-- fastscan --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
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|- |
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<!-- fastgrow --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastgrow</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter. |
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|- |
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<!-- fasthatch --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
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|- |
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<!-- fastbuild --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
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* This is good to use together with "<code>nocost</code>" command. |
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|- |
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<!-- nocost --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles nocost mode on and off. While on, the player can use the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] even if they do not have the materials required. Note that if the player ''does'' have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials. |
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|- |
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<!-- nodamage --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nodamage</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal. |
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|- |
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<!-- noenergy --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
|||
|- |
|||
<!-- nosurvival --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Disables the player's [[Food & Water]] requirements. |
|||
* Removes sustenance value on items. |
|||
* Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes. |
|||
* Identical to freedom command. |
|||
|- |
|||
<!-- oxygen --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>oxygen</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles loss of [[oxygen]] when underwater. You will regain oxygen normally. |
|||
Warning: If used after oxygen has reached 0, it won't save you from dying. |
|||
|- |
|||
<!-- nitrogen--> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nitrogen</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles longer underwater time and adds the factor of decompression sickness if not careful. |
|||
|- |
|||
<!-- radiation --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>radiation</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles radiation. |
|||
|- |
|||
<!-- fixleaks --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fixleaks</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Fixes the Aurora's [[radiation]] leaks in the generator room. |
|||
|- |
|||
<!-- flood --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>flood</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Floods every Cyclops on the map. |
|||
|- |
|||
<!-- damagesub --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damagesub</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Damages every Cyclops on the map. |
|||
|- |
|||
<!-- destroycyclops --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>destroycyclops</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Destroys every Cyclops on the map. |
|||
|- |
|||
<!-- restorecyclops --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>restorecyclops</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Converts every Cyclops wreck on the map to a functional (but damaged) state. |
|||
|- |
|||
<!-- vfx cyclopssmokeeffect --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vfx cyclopssmokeeffect (value)</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Generates the [[Cyclops]] smoke effect. Can be toggled from values 0 to 1. |
|||
|- |
|||
<!-- bubbles --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
|||
|- |
|||
<!-- seaglide --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
|||
|- |
|||
<!-- dig --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |(this command does not work anymore) |
|||
<br /> |
|||
* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). |
|||
* This command puts a severe strain on the gameplay performance. |
|||
|- |
|||
<!-- unlock --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock [NAME]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
<br /> |
|||
* Unlocks a specific [[Blueprints|blueprint]]. |
|||
* Example:<pre>unlock solarpanel</pre> |
|||
** Unlocks [[Solar Panel]]s. |
|||
|- |
|||
<!-- unlock all --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock all</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
|||
|- |
|||
<!-- unlockdoors --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
|||
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
|||
* Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
|||
|} |
|||
===Technical=== |
|||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
|||
|- |
|||
<!-- TECHNICAL --> |
|||
<!-- gamemodes --> |
|||
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* <code>freedom</code> |
|||
* <code>creative</code> |
|||
* <code>survival</code> |
|||
* <code>hardcore</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
|||
|- |
|||
<!-- day --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day. |
|||
|- |
|||
<!-- night --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night. |
|||
|- |
|||
<!-- daynight --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynight [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1. |
|||
|- |
|||
<!-- daynightspeed --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
|||
|- |
|||
<!-- schedule --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schedule</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows a list of upcoming events, with the remaining time displayed. |
|||
|- |
|||
<!-- debugstartmap --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugstartmap</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Displays all possible [[Lifepod]] spawn locations as a small black cube. To remove the cubes, rejoin the game. |
|||
|- |
|||
<!-- cinematics --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player. |
|||
|- |
|||
<!-- debugsound --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound. |
|||
|- |
|||
<!-- entreset --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
|||
|- |
|||
<!-- gamereset --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
|||
|- |
|||
<!-- farplane --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
|||
|- |
|||
<!-- fog --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog. |
|||
|- |
|||
<!-- fov --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
|||
|- |
|||
<!-- freecam --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
|||
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
|||
|- |
|||
<!-- fps --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS. |
|||
|- |
|||
<!-- nobloom --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
|||
|- |
|||
<!-- noshadows --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
|||
|- |
|||
<!-- printbiome --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
|||
|- |
|||
<!-- resetachievements --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resetachievements</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone. |
|||
|- |
|||
<!-- spawnperf --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnperf [NAME] [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, <code>spawnperf alien 1</code> spawns various alien artifacts. |
|||
|- |
|||
<!-- speed --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
|||
|- |
|||
<!-- target --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
|||
|- |
|||
<!-- schoolfishai --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]]. |
|||
|- |
|||
<!-- vsync --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
|||
|- |
|||
<!-- vr --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
|||
|} |
|||
===Teleports=== |
|||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
|||
|- |
|||
<!-- TELEPORTS --> |
|||
<!-- biome --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Teleports the player to a specific [[Biomes|Biome]]. |
|||
* Example:<pre>biome safe</pre> |
|||
** Teleports player to [[Safe Shallows]]. |
|||
* Type biome without a biome name to see the following list. |
|||
* Biomes: |
|||
** [[Safe Shallows|safe]] (Safe Shallows) |
|||
** [[Kelp Forest|kelp]] (Kelp Forest) |
|||
** [[Kelp Forest Caves|kelp_cave]] (Kelp Forest Caves) |
|||
** [[Grassy Plateaus|grassy]] (Grassy Plateaus) |
|||
** [[Grassy Plateaus Caves|grassy_cave]] (Grassy Plateau Caves) |
|||
** [[Mushroom Forest|mushroom]] (Mushroom Forest) |
|||
** [[Mushroom Forest|mushroom_cave]] (Mushroom Forest Caves) |
|||
** [[Bulb Zone|koosh]] (Bulb Zone) |
|||
** [[Bulb Zone Caves|koosh_cave]] (Bulb Zone Caves) |
|||
** [[Jellyshroom Cave|jellyshroom]] (Jellyshroom Caves) |
|||
** [[Sparse Reef|sparsereef]] (Sparse Reef) |
|||
** [[Grand Reef|grandreef]] (Grand Reef) |
|||
** [[dunes]] |
|||
** [[mountains]] |
|||
** [[Mountains Caves|mountains_cave]] (Mountains Caves) |
|||
** [[Deep Grand Reef|deepgrand]] (Deep Grand Reef) |
|||
** [[Blood Kelp Zone|bloodkelp]] (Blood Kelp Zone) |
|||
** [[Underwater Islands|underislands]] (Underwater Islands) |
|||
** [[Grand Reef|smokers]] (Grand Reef thermal vents) |
|||
** [[Inactive Lava Zone|inactivelavart]] (Inactive Lava Zone) |
|||
** [[Floating Island|islands]] (Floater Islands) |
|||
** [[Tree Mushroom|tree]] (Large mushroom tree) |
|||
** [[Lost River|lostriver]] (Lost River) |
|||
** [[Lava Lakes|lavazone]] (Active Lava Zone / Lava Lakes) |
|||
|- |
|||
<!-- warp --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Warps the player to the coordinates of their choice. |
|||
* Example:<pre>warp 1 1 1</pre> |
|||
|- |
|||
<!-- warpforward --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpforward [#]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Warps the player forward by however many meters they desire |
|||
|- |
|||
<!-- batch --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Warps the player to the centre of a batch of their choice. |
|||
* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
|||
** <code>x = 12, z = 12</code> is the centre of the map. |
|||
** <code>y = 18</code> is sea-level. |
|||
* Example:<pre>batch 12 18 12</pre> |
|||
|- |
|||
<!-- warpme --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. Good for getting unstuck. |
|||
|- |
|||
<!-- goto --> |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Teleports the player to a specific location. |
|||
** Example:<pre>goto aurora</pre> |
|||
*** Teleports the player to the ramp leading into the Aurora's belly. Do not use before the Aurora has blown up, otherwise you will be inside the unexploded Aurora, which is not intended. |
|||
* [[Aurora]] |
|||
**'''WARNING- Teleporting into the Aurora's rooms may cause the entities to not load. It is recommended to go into the Aurora the normal way.''' |
|||
** <code>genroom</code> |
|||
*** Teleports the player to the Aurora's generator room. |
|||
** cargoroom |
|||
*** Teleports the player to the Aurora's cargo room. |
|||
** exoroom |
|||
*** Teleports the player to the Aurora's exosuit room. |
|||
* [[Degasi Seabases|Degasi Bases]] |
|||
** <code>base1</code> |
|||
*** Teleports the player to the [[Degasi Seabases|Degasi seabase]] on the Floating Island. |
|||
** <code>base1a</code> |
|||
*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
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** <code>base1b</code> |
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*** Teleports the player to one of the mountaintop Seabases on the [[Floating Island]]. |
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** <code>base2</code> |
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*** Teleports the player to the abandoned Seabase in the [[Jellyshroom Cave]]. |
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** base3 |
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*** Teleports the player to the abandoned Seabase in the [[Deep Grand Reef]]. |
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* [[Wrecks]] - It is advisable to use coordinates for wrecks locations. |
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** <code>wreck1</code> |
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** wreck2 |
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** <code>wreck3</code> |
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** wreck4 |
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** wreck5 |
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** <code>wreck6</code> |
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** wreck7 |
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** <code>wreck8</code> |
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** wreck9 |
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** wreck10 |
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** wreck11 |
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** wreck12 |
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** wreck13 |
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** wreck14 |
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** wreck15 |
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** wreck16 |
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** wreck17 |
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** wreck18 |
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** wreck19 |
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** wreck20 |
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* [[Alien Bases]] |
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** <code>gun (Quarantine Enforcement Platform)</code> |
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** <code>gun_inside</code> |
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** gunmoonpool |
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** gun_Elevator_Enter |
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** gun_Elevator_Exit |
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** mountainteleporter |
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** prison |
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** <code>aquarium</code> (The containment for the sea emperor) |
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** <code>antechamber</code> |
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** lostriverbase - Note: This one might spawn you in a wall. Just swim out, they're only solid on the textured side. |
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** lavacastlebase (Thermal Plant) |
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** lavacastlebaseinside |
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* [[Alien Arches]] |
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** mountainteleporter |
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** mushroomforestteleporter |
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** lostriverteleporter |
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** cragfieldteleporter |
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* [[Destroyed Lifepods|Escape Pods]] |
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** escapepod21 (Lifepod 17) |
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** escapepod22 (Lifepod 5) |
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** escapepod23 (Lifepod 7) |
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** escapepod24 (Lifepod 13) |
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** escapepod25 (Lifepod 6) |
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** escapepod26 (Lifepod 12) |
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** escapepod27 (Lifepod 4) |
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** escapepod28 (Lifepod 3) |
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** escapepod29 (Lifepod 2) |
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** escapepod30 (Lifepod 19) |
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* Scatters (Random piles of Aurora debris) |
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** scatter31 |
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** scatter32 |
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** scatter33 |
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** scatter34 |
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** scatter35 |
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** scatter36 |
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** scatter37 |
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** scatter38 |
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** scatter39 |
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** scatter40 |
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** scatter41 |
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** scatter42 |
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*Juvenile Sea Emperors |
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** juvenileemperor1 ([[Blood Kelp Zone|Northern Blood Kelp Zone]]) |
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** juvenileemperor2 ([[Crag Field]]) |
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** juvenileemperor3 ([[Mountains]]) |
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** juvenileemperor4 ([[Dunes]]) |
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** juvenileemperor5 ([[Grand Reef]]) |
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|- |
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<!-- spawnnearby --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnnearby</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
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|- |
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<!-- randomstart --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>randomstart</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random. |
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|- |
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<!-- kill --> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
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|} |
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[[fr:Console de commandes]] |
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[[Category:Mechanics]] |
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[[Category:Development]] |