Cyclops Depth Module MK1: Difference between revisions

From Subnautica Wiki
No edit summary
m (Wording)
Line 3: Line 3:
*[[Wrecks|Grand Reef Wreck]]
*[[Wrecks|Grand Reef Wreck]]
*[[Destroyed Lifepods|Lifepod 2]]}}
*[[Destroyed Lifepods|Lifepod 2]]}}
The '''Cyclops Depth Module MK1''' is an [[Upgrade Modules|Upgrade Module]] that increases the dive depth of the [[Cyclops]] by 400 meters, upgrading the submarine's crush depth from 500m to 900m. It can be installed by placing the module inside a console in the submarine's engine room. In order to craft this item, its blueprint must be retrieved from a [[Data Boxes|data box]]. MK1, MK2, and MK3 are all obtained together.
The '''Cyclops Depth Module MK1''' is an [[Upgrade Modules|Upgrade Module]] that increases the dive depth of the [[Cyclops]] by 400 meters, upgrading the submarine's crush depth from 500m to 900m. It can be installed by placing the module inside a console in the submarine's engine room. In order to craft this item, its blueprint must be retrieved from a [[Data Boxes|data box]]. The MK1, MK2, and MK3 Cyclops Depth Modules are all obtained together.


The Cyclops Depth Module MK1 can only be crafted by the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]].
The Cyclops Depth Module MK1 can only be crafted by the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]].

Revision as of 20:17, 28 October 2020

This article is about Cyclops Depth Module MK1. If this is not what you are looking for, see Depth Module (Disambiguation).

<infobox> <title source="title1"><default>Cyclops Depth Module MK1</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopshullmodule1||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Depth Module MK1 is an Upgrade Module that increases the dive depth of the Cyclops by 400 meters, upgrading the submarine's crush depth from 500m to 900m. It can be installed by placing the module inside a console in the submarine's engine room. In order to craft this item, its blueprint must be retrieved from a data box. The MK1, MK2, and MK3 Cyclops Depth Modules are all obtained together. The Cyclops Depth Module MK1 can only be crafted by the Cyclops Upgrade Fabricator. Note: The effects of the Cyclops Depth Module MK1 do not stack

Recipe

(no target detected)

Uses in Crafting

Cyclops Depth Module MK1.pngPlasteel Ingot.pngNickel Ore.pngNickel Ore.pngNickel Ore.pngItem Arrow.pngModification Station.pngItem Arrow.pngCyclops Depth Module MK2.png

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.