Cyclops Shield Generator: Difference between revisions
(...provided you ignore that Depth Modules Mk 1 and 2 are also used in crafting the later ones. Also, trivia is supposed to be interesting. It's also the only one called "Cyclops Shield Generator.") |
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*[[Wrecks|Sea Treader's Path Wreck]] |
*[[Wrecks|Sea Treader's Path Wreck]] |
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{{Smallspoiler| |
{{Smallspoiler| |
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*[[Degasi Seabases|Degasi Seabase - Deep Grand Reef]]}}}}The '''Cyclops Shield Generator''' is an upgrade for the [[Cyclops]] |
*[[Degasi Seabases|Degasi Seabase - Deep Grand Reef]]}}}}The '''Cyclops Shield Generator''' is an upgrade for the [[Cyclops]]. Inserting the module into one of the Cyclops' upgrade slots allows the vessel to generate an indestructible energy shield over its hull to defend against hostile [[fauna]]. |
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Any creature that touches the Shield while it is active will be repelled as if struck with the [[Survival Knife]] or a similar weapon, swimming away a significant distance before being able to re-approach. This renders it particularly useful in dealing with [[Lava Larva|Lava Larvae]], as any number of the creatures can be instantly detached from the hull without having to leave the vessel. |
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Using the shield will repulse creatures if they make contact with it, causing them to flee. |
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It can only be crafted after its [[Blueprints|Blueprint]] has been retrieved from a [[Data Boxes|Data Box]] and then by using the [[Cyclops Upgrade Fabricator]]. |
It can only be crafted after its [[Blueprints|Blueprint]] has been retrieved from a [[Data Boxes|Data Box]] and then by using the [[Cyclops Upgrade Fabricator]]. |
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When it is fitted, a button for activating the shield is added to the right-hand side of HUD that appears when the player is controlling the Cyclops. The button toggles the system on and off, and it will remain in the selected state if the player stops controlling the vessel. When it is on, the viewing window will be covered by translucent tesselated triangles which pulse with light from time to time. |
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When activated, the shield makes the Cyclops invulnerable to damage. It drains 50 [[energy]] from the Cyclops to start the shield and 50 energy every 5 seconds until it has been deactivated by the player. |
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When activated, the shield makes the Cyclops invulnerable to damage from any source except moving below its current [[Depth Levels|Crush Depth]].There is an instantaneous drain of 50 [[energy]] from the Cyclops' [[Power Cell]]s on activation, and thereafter power is drained at a rate of 50 energy every 5 seconds (10 energy per second) until the system is manually deactivated or the Cyclops runs out of power. |
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== Recipe == |
== Recipe == |
Revision as of 11:44, 29 December 2019
<infobox> <title source="title1"><default>Cyclops Shield Generator</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:cyclopsshieldmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Cyclops Shield Generator is an upgrade for the Cyclops. Inserting the module into one of the Cyclops' upgrade slots allows the vessel to generate an indestructible energy shield over its hull to defend against hostile fauna. Any creature that touches the Shield while it is active will be repelled as if struck with the Survival Knife or a similar weapon, swimming away a significant distance before being able to re-approach. This renders it particularly useful in dealing with Lava Larvae, as any number of the creatures can be instantly detached from the hull without having to leave the vessel. It can only be crafted after its Blueprint has been retrieved from a Data Box and then by using the Cyclops Upgrade Fabricator. When it is fitted, a button for activating the shield is added to the right-hand side of HUD that appears when the player is controlling the Cyclops. The button toggles the system on and off, and it will remain in the selected state if the player stops controlling the vessel. When it is on, the viewing window will be covered by translucent tesselated triangles which pulse with light from time to time. When activated, the shield makes the Cyclops invulnerable to damage from any source except moving below its current Crush Depth.There is an instantaneous drain of 50 energy from the Cyclops' Power Cells on activation, and thereafter power is drained at a rate of 50 energy every 5 seconds (10 energy per second) until the system is manually deactivated or the Cyclops runs out of power.
Recipe
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Uses in Crafting
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Spoiler alert: The following section contains story related material. |
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Gallery
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