Beds (Subnautica): Difference between revisions
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Beds can be placed either in a [[Cyclops]], a [[Multipurpose Room]], an [[Observatory]], or a [[Scanner Room]]. A few Beds can be found inside a [[Wrecks|Wreck]] in the [[Mountains]]. There are also Beds inside the [[Aurora]]. One can also be found right below one of the [[Jellyshroom Cave]] entrances in the [[Degasi Seabases|Degasi Seabase]]. |
Beds can be placed either in a [[Cyclops]], a [[Multipurpose Room]], an [[Observatory]], or a [[Scanner Room]]. A few Beds can be found inside a [[Wrecks|Wreck]] in the [[Mountains]]. There are also Beds inside the [[Aurora]]. One can also be found right below one of the [[Jellyshroom Cave]] entrances in the [[Degasi Seabases|Degasi Seabase]]. |
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==Uses== |
==Uses== |
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Beds are not just a cosmetic item: facing the bed to bring up a context prompt and "using" it allows the player to have [[Ryley Robinson]] go to sleep. This advances the in-game clock by a set amount, including advancing all timer-based actions (eg recharging [[Battery|batteries]] or waiting for plants to grow). While sleeping, food, water and oxygen levels are frozen: Ryley is completely safe during this period, even if he falls asleep in an unpowered base with no air. |
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The Beds allow the user to lay down on them. Much like the [[Bench]] when sat on, laying on the Beds conserves the Player's Food and H2O levels. The player can go to sleep by clicking the {{Key|LMB}}. |
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Sleeping is just a short animation of Ryley laying down, a fade to black, and then a short animation where he sits up and stretches. There is an invisible cooldown timer on the action, during which the player cannot have Ryley sleep again. |
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When getting out of the Beds, a short animation plays where the [[Player]] will sit up and stretch his arms upwards. |
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The type of bed used has no mechanical effect on sleeping. |
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The player can sleep to skip time. The player will have to wait a certain duration of time before being able to go back to sleep again. |
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==Recipe== |
==Recipe== |
Revision as of 20:51, 28 November 2019
Basic Double Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:bed1||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Quilted Double Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:bed2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Single Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:narrowbed||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Beds is a Miscellaneous Items that can be built using the Habitat Builder. Three variants exist, the first being the "Basic Double Bed", the second is called "Quilted Double Bed" and the third is the "Single Bed". The only difference between the Basic Double Bed and the Quilted Double Bed is that the quilted bed has a linen spread over its foot-end. The Narrow Bed is a smaller, cheaper variant with only one pillow.
Beds can be placed either in a Cyclops, a Multipurpose Room, an Observatory, or a Scanner Room. A few Beds can be found inside a Wreck in the Mountains. There are also Beds inside the Aurora. One can also be found right below one of the Jellyshroom Cave entrances in the Degasi Seabase.
Uses
Beds are not just a cosmetic item: facing the bed to bring up a context prompt and "using" it allows the player to have Ryley Robinson go to sleep. This advances the in-game clock by a set amount, including advancing all timer-based actions (eg recharging batteries or waiting for plants to grow). While sleeping, food, water and oxygen levels are frozen: Ryley is completely safe during this period, even if he falls asleep in an unpowered base with no air.
Sleeping is just a short animation of Ryley laying down, a fade to black, and then a short animation where he sits up and stretches. There is an invisible cooldown timer on the action, during which the player cannot have Ryley sleep again.
The type of bed used has no mechanical effect on sleeping.
Recipe
Gallery
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