Multipurpose Room (Subnautica): Difference between revisions
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Room (6).jpg|[[Hatch|Hatches]] on a Multipurpose Room in every 45 degree angle and a [[Glass Compartment]] in every 90 degree angle |
Room (6).jpg|[[Hatch|Hatches]] on a Multipurpose Room in every 45 degree angle and a [[Glass Compartment]] in every 90 degree angle |
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Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
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Seabaseroomconcept.jpg|Multipurpose Room [[Concept |
Seabaseroomconcept.jpg|Multipurpose Room [[Concept art]] |
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Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
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Room (7).jpg|A [[Ladder|ladder]] connecting two Multipurpose Rooms |
Room (7).jpg|A [[Ladder|ladder]] connecting two Multipurpose Rooms |
Revision as of 18:34, 5 November 2018
<infobox>
<title source="title1"><default>Multipurpose Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. File:RoomVO.ogg
― PDA, Dialogue

The Multipurpose Room is a Seabase Module. It provides a much larger space for movement than the Basic Compartment or the X Compartment.
It is constructed with a Habitat Builder and can be placed on top of a Foundation or it can be attached to a Seabase module. When the Multipurpose Room is horizontally connected with another Seabase module, a junction forms in-between. When the Multipurpose Room is connected vertically with another Multipurpose Roomdirectly (as in, without using a Vertical Connector), they will form one larger Multipurpose Room. However, each floor cannot be accessed without adding in a ladder.
Every Multipurpose Room added to a seabase reduces the Hull Integrity by -1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets +10 - 1.25, or 1.8 (rounded) at surface depth.
Expansion
- Hatches can be placed on all eight of the side-panels.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed on all five floor and ceiling boxes if there is an adjacent seabase module to connect.
- Reinforcements can be placed on all eight of the side-panels. Currently, the North, South, East, and West sides give double the Hull Integrity bonus of the 45 degree sides (This may be a bug).
- The Multipurpose Room can be expanded with other modules from its side-panels. However, the side-panels that are on a 45 degree angle to the module construction cannot be expanded from. The Multipurpose Room can be expanded vertically using a second Multipurpose Room.
Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at one of the Degasi Seabases.
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Gallery
Multipurpose Room filled with Items and an Aurora Poster
Hatches on a Multipurpose Room in every 45 degree angle and a Glass Compartment in every 90 degree angle
Multipurpose Room Model from Sketchfab
Multipurpose Room Concept art
Generic base Multipurpose Room from Trello.
A ladder connecting two Multipurpose Rooms
Generic base Multipurpose Room interiors in-game screenshot from the developers on Trello.
Trivia
- Concept art shows that the ceiling of the Multipurpose Room was also intended to become a window, thereby giving a glass ceiling akin to the small ones that can be made in X Compartments. Whether or not this will be implemented yet is currently unknown.
- The Multipurpose Room was originally called Room.
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