Radiation Suit: Difference between revisions
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{{Quote2|The status of the Aurora's crew, and the ship's long-range comm relay, is indeterminate. Exploring the crash site may provide further information. |
{{Quote2|The status of the Aurora's crew, and the ship's long-range comm relay, is indeterminate. Exploring the crash site may provide further information. |
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[[File:RadSuitVO.ogg]]|PDA|Dialogue}} |
[[File:RadSuitVO.ogg]]|PDA|Dialogue}} |
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The '''Radiation Suit''' is a piece of [[Equipment]] which prevents damage from [[Radiation]]. The blueprint is unlocked automatically after the [[Aurora]] has exploded. |
The '''Radiation Suit''' is a piece of [[Equipment]] which prevents damage from [[Radiation]]. The blueprint is unlocked automatically after the [[Aurora]] has exploded. |
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* Cross-compatible with all AEP suit functionality |
* Cross-compatible with all AEP suit functionality |
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* Sleek |
* Sleek |
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== Trivia == |
== Trivia == |
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* Markings on the arm indicate that the Radiation Suit has been designed or issued by the [[Alterra Corporation]]. Alterra also issues the tools in the game ''Natural Selection 2'', which was also developed by Unknown Worlds Entertainment. |
* Markings on the arm indicate that the Radiation Suit has been designed or issued by the [[Alterra Corporation]]. Alterra also issues the tools in the game ''Natural Selection 2'', which was also developed by Unknown Worlds Entertainment. |
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* The Radiation Suit and the [[Reinforced Dive Suit]] are the only recipes in the game that give multiple different items when crafted. |
* The Radiation Suit and the [[Reinforced Dive Suit]] are the only recipes in the game that give multiple different items when crafted. |
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Revision as of 12:08, 6 April 2018
<tabber> Suit= <infobox> <title source="title1"><default>Radiation Suit</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationsuit||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Helmet= <infobox> <title source="title1"><default>Radiation Suit</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationhelmet||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Gloves= <infobox> <title source="title1"><default>Radiation Suit</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:radiationgloves||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>


The status of the Aurora's crew, and the ship's long-range comm relay, is indeterminate. Exploring the crash site may provide further information. File:RadSuitVO.ogg
― PDA, Dialogue

The Radiation Suit is a piece of Equipment which prevents damage from Radiation. The blueprint is unlocked automatically after the Aurora has exploded.
It consists of three parts: the Radiation Suit itself, the Radiation Gloves, and the Radiation Helmet. These three parts are all added to the Inventory when the player crafts the Radiation Suit in the Fabricator.
The Radiation Suit parts must each be placed in their respective slots of the Paperdoll UI to take effect. When not worn, all pieces of the suit take up four inventory slots (2x2) each.
Uses
The Radiation Suit is the only way to survive inside the radiation zone after the Aurora's explosion. Therefore, it's very important to get a Radiation Suit as soon as possible.
The player can swap out parts of the Radiation Suit for other items, such as the Rebreather. However, to eliminate radiation damage completely, the player must equip all three parts. Equipping other parts thus results in partially blocking radiation damage in exchange for whatever bonus the other equipment gives.
The Radiation Suit is no longer needed after the player repairs all the breaches in the Aurora's drive core room.
Recipe
(no target detected)
Data Bank Entry
This suit fully protects against the effects of radiation during land, sea and space exploration.
'The Radiation Suit: A necessary precaution in a post-MAD world.' |
Gallery
A shot from side shows the Alterra Corporation logo
Radiation Suit Concept Art
Radiation Suit model from Sketchfab
Trivia
- Markings on the arm indicate that the Radiation Suit has been designed or issued by the Alterra Corporation. Alterra also issues the tools in the game Natural Selection 2, which was also developed by Unknown Worlds Entertainment.
- The Radiation Suit and the Reinforced Dive Suit are the only recipes in the game that give multiple different items when crafted.
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