Depth Levels: Difference between revisions
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Depth also has an impact on [[Seabases]]: [[Hull Integrity]] is affected by adding a multiplier to base modules with a negative integrity. [[Solar Panel]]s become less effective in deeper waters, as well. |
Depth also has an impact on [[Seabases]]: [[Hull Integrity]] is affected by adding a multiplier to base modules with a negative integrity. [[Solar Panel]]s become less effective in deeper waters, as well. |
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Depth is currently only measured underwater - if the player's position is above sea level, the indicator will still show as 0 meters. |
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Around 3040 meters the world cuts off and gives way to the [[Crater Edge]]. |
Around 3040 meters the world cuts off and gives way to the [[Crater Edge]]. |
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== Player Depth == |
== Player Depth == |
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Currently, the player can go to greater |
Currently, the player can go to greater depths than the crush depth of their vehicles without taking damage. However, the player depletes oxygen faster as they go deeper. For example, referring to the graph below, from 0m-99m the player will lose 1 oxygen every second. At the depth of 100m-199m the player loses 2 oxygen every second, and from 200m+ the player loses 3 oxygen every second. This is mitigated by equipping a [[Rebreather]]. |
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==Crush Depth Stages== |
==Crush Depth Stages== |
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There are currently three stages of |
There are currently three stages of depth. The indicator will change color if it passes to another stage. Each stage affects vehicles in different ways. |
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When the vehicle is in the safe zone, the depth will be displayed in white text and will not normally take damage. |
When the vehicle is in the safe zone, the depth will be displayed in white text and will not normally take damage. |
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When the Cyclops goes past the crush depth, the computer system will warn the player that hull damage is imminent. The player then has a few seconds to turn back to avoid damage. In the Seamoth and Prawn Suit, the vehicle will take damage and start cracking. In the Cyclops, the hull will start to breach and the Cyclops' health will begin decreasing. The player then has to turn back to prevent further damage to the Cyclops. |
When the Cyclops goes past the crush depth, the computer system will warn the player that hull damage is imminent. The player then has a few seconds to turn back to avoid damage. In the Seamoth and Prawn Suit, the vehicle will take damage and start cracking. In the Cyclops, the hull will start to breach and the Cyclops' health will begin decreasing. The player then has to turn back to prevent further damage to the Cyclops. |
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It is possible to increase a vehicle's maximum |
It is possible to increase a vehicle's maximum depth using Upgrades. |
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=== Seamoth Depths === |
=== Seamoth Depths === |
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==Gallery== |
==Gallery== |
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<gallery orientation="landscape"> |
<gallery orientation="landscape"> |
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HUD0m.png| |
HUD0m.png|Depth HUD indicator at the surface shows zero meters |
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HUDDepth1.png|The HUD Indicator at 94m |
HUDDepth1.png|The HUD Indicator at 94m |
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HUDDepth158m.jpg|The HUD Indicator at 158m |
HUDDepth158m.jpg|The HUD Indicator at 158m |
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==Trivia== |
==Trivia== |
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* If the player swims past 500m in |
* If the player swims past 500m in depth, they will start breathing faster, to reflect the pressure making it harder for them to breathe properly at this depth. This happens even with the Rebreather equipped, but doesn't affect oxygen usage (Assuming the Rebreather is equipped). |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 16:55, 5 April 2018
Depth is one of the main HUD indicators and is central to navigating the Seamoth, Cyclops, and Prawn Suit in Subnautica.
Depth also has an impact on Seabases: Hull Integrity is affected by adding a multiplier to base modules with a negative integrity. Solar Panels become less effective in deeper waters, as well.
Depth is currently only measured underwater - if the player's position is above sea level, the indicator will still show as 0 meters.
Around 3040 meters the world cuts off and gives way to the Crater Edge.
Player Depth
Currently, the player can go to greater depths than the crush depth of their vehicles without taking damage. However, the player depletes oxygen faster as they go deeper. For example, referring to the graph below, from 0m-99m the player will lose 1 oxygen every second. At the depth of 100m-199m the player loses 2 oxygen every second, and from 200m+ the player loses 3 oxygen every second. This is mitigated by equipping a Rebreather.
Crush Depth Stages
There are currently three stages of depth. The indicator will change color if it passes to another stage. Each stage affects vehicles in different ways.
When the vehicle is in the safe zone, the depth will be displayed in white text and will not normally take damage.
When it goes past the safety depth, the computer system will warn the player that they are leaving the safe zone, and the text will be in yellow. Bumping into solid objects can cause damage to the vehicle.
When the Cyclops goes past the crush depth, the computer system will warn the player that hull damage is imminent. The player then has a few seconds to turn back to avoid damage. In the Seamoth and Prawn Suit, the vehicle will take damage and start cracking. In the Cyclops, the hull will start to breach and the Cyclops' health will begin decreasing. The player then has to turn back to prevent further damage to the Cyclops.
It is possible to increase a vehicle's maximum depth using Upgrades.
Seamoth Depths
Depth | Upgrade 1 | Upgrade 2 | Upgrade 3 | Indicator color | Effect |
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0-179 meters | 0-249 meters | 0-449 meters | 0-849 meters | White | None; the Seamoth will not take any damage |
180-199 meters | 250-299 meters | 450-499 meters | 850-899 meters | Yellow | Past safe zone; Seamoth will take damage on impact |
200+ meters | 300+ meters | 500+ meters | 900+ meters | Red | Hull integrity compromised; Seamoth will take damage so long as it is below crush depth |
Cyclops Depths
Depth | Upgrade 1 | Upgrade 2 | Upgrade 3 | Indicator color | Effect |
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0-499 meters | 0-999 meters | 0-1399 meters | 0-1699 meters | White | None; the Cyclops will not take any impact damage (can be damaged by creature attacks) |
500+ meters | 900+ meters | 1300+ meters | 1700+ meters | Red | Hull integrity compromised; Cyclops will slowly start to spring more and more leaks |
Prawn Suit Depths
Depth | Upgrade 1 | Upgrade 2 | Indicator color | Effect |
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0-849 meters | 0-1249 meters | 0-1649 meters | White | None; the Prawn Suit will not take any damage |
850-899 meters | 1250-1299 meters | 1650-1699 meters | Yellow | Past safe zone; Prawn Suit will take damage on impact |
900+ meters | 1300+ meters | 1700+ meters | Red | Hull integrity compromised; Prawn Suit will take damage so long as it is below crush depth |
Gallery
Trivia
- If the player swims past 500m in depth, they will start breathing faster, to reflect the pressure making it harder for them to breathe properly at this depth. This happens even with the Rebreather equipped, but doesn't affect oxygen usage (Assuming the Rebreather is equipped).