Bulkhead (Subnautica): Difference between revisions
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** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]] |
** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]] |
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** [[Dunes]]}} |
** [[Dunes]]}} |
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The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can be placed inside seabases at the ends of [[Basic Compartment]]s. The |
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can be placed inside seabases at the ends of [[Basic Compartment]]s. The Bulkhead cannot be placed in the passages that are automatically built between adjacent [[Multipurpose Room]]s. |
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The |
The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway. |
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==How to use== |
==How to use== |
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* Open Builder menu ({{Key|RMB}}) and select |
* Open Builder menu ({{Key|RMB}}) and select Bulkhead. |
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* Place it (Green ghost model will confirm placement). |
* Place it (Green ghost model will confirm placement). |
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* Click on the door to open and close. |
* Click on the door to open and close. |
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== Gallery == |
== Gallery == |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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20161120004412_1.jpg| |
20161120004412_1.jpg|Bulkhead Module with door closed. |
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20161120004414_1.jpg|Front - |
20161120004414_1.jpg|Front - Bulkhead Module |
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20161120004441_1.jpg|Back - |
20161120004441_1.jpg|Back - Bulkhead Module with door open |
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20161120004413_1.jpg| |
20161120004413_1.jpg|Bulkhead Module viewed from the outside |
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doorseabase.png| |
doorseabase.png|Bulkhead Model from [https://sketchfab.com/models/c1dc73ad6d79421293d27314fefba94c Sketchfab] |
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</gallery> |
</gallery> |
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Revision as of 12:53, 7 March 2018
<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can be placed inside seabases at the ends of Basic Compartments. The Bulkhead cannot be placed in the passages that are automatically built between adjacent Multipurpose Rooms. The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.
How to use
- Open Builder menu (RMB) and select Bulkhead.
- Place it (Green ghost model will confirm placement).
- Click on the door to open and close.
It is not currently possible to place a bulkhead in the junction corridor between two Multipurpose Rooms.
Recipe
(no target detected)
Data Bank Entry
The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy. |
Gallery
Bulkhead Model from Sketchfab
Videos
- Base Bulkheads
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