Seamoth: Difference between revisions
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{{Craftable|title1 = [[File:Seamoth_Ping.png|30px]] |
{{Craftable|title1 = [[File:Seamoth_Ping.png|30px]] |
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Seamoth|image4 = Seamoth.png|tab = [[Vehicles]]|description = One-person |
Seamoth|image4 = Seamoth.png|tab = [[Vehicles]]|description = One-person exploration vehicle.|hull_integrity = Standard: 200 m<br>Depth Module Mk I: 300 m<br>Depth Module Mk II: 500 m<br>Depth Module Mk III: 900 m|health = 300|acqired_from = [[Mobile Vehicle Bay]]|fragments = [[Fragments|3 Fragments]]|item_id = <i>seamoth</i>|image2 = <gallery> |
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Seamoth Fragment1.png|1 |
Seamoth Fragment1.png|1 |
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Seamoth Fragment2.png|2 |
Seamoth Fragment2.png|2 |
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Seamoth Fragment4.png|4 |
Seamoth Fragment4.png|4 |
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</gallery>|item2 = Seamoth Fragments|location2 = * [[Aurora]] |
</gallery>|item2 = Seamoth Fragments|location2 = * [[Aurora]] |
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* [[Grassy Plateaus]] |
* [[Grassy Plateaus]]|debugspawn2 = <i>seamothfragment</i>|crafting = [[File:Titanium Ingot.png|30px|link=Titanium Ingot]] [[File:power Cell.png|30px|link=Power Cell]] [[File:Glass.png|30px|link=Glass]] x2 [[File:Lubricant.png|30px|link=Lubricant]]}} |
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{{Quote2|The |
{{Quote2|The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels. |
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[[File:SeamothVO.ogg]]|PDA|Dialogue}} |
[[File:SeamothVO.ogg]]|PDA|Dialogue}} |
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The '''Seamoth''' is a small one-person submersible |
The '''Seamoth''' is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertaical movement at relatively constant speeds no matter the vehicle's orientation. |
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It comes equipped with its own locator beacon, similar to the [[Cyclops]] and [[PRAWN Suit|PRAWN suit]]. It can be fitted with a number upgrades and modifications that enhance performance and durability at a [[Moonpool]] equipped with a [[Vehicle Upgrade Console]] or aboard a Cyclops. |
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==Overview== |
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The player can enter the '''Seamoth''' with {{Key|LMB}}, or {{Key xbox|LT}}/{{Key xbox|A}}. Once inside, the player can maneuver the '''Seamoth''' using the same controls as swimming, or press {{Key|E}} or {{Key xbox|B}} to exit the '''Seamoth'''. The player can toggle the '''Seamoth's''' headlights on or off with {{Key|RMB}} or {{Key xbox|RT}}. |
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==History== |
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The '''Seamoth''' requires [[Energy]] from a [[Power Cell]] in order to function. On one full charge, the '''Seamoth''' can travel approximately 10,650 meters (106.5m per percentage of energy) before running out of Energy. To recharge the '''Seamoth''', the player can replace the Power Cell on its back or dock it at a Moonpool or [[Cyclops]] (draining energy from the [[Seabases|Seabase]] or Cyclops to recharge the '''Seamoth's''' Power Cell). |
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The '''Seamoth''' generates its own [[Oxygen]] supply as long as it has Energy (this does not consume any of its Energy). When the player enters a '''Seamoth''' that has Energy, their oxygen is fully replenished. This enables the player to dive into deeper areas of the ocean that are not easily accessible by swimming or by using the [[Seaglide]]. |
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Compared to the Cyclops and the [[Prawn Suit]], the '''Seamoth''' is significantly faster and more agile, making it excellent for exploration. However, it is more prone to damage, and even a fully upgraded '''Seamoth''' cannot go deep enough to explore the deepest [[biomes]] (such as the [[Inactive Lava Zone]] and [[Lava Lakes]]). |
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Upon entering the '''Seamoth''', its AI says "Welcome Aboard Captain." |
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===Conception=== |
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===Development=== |
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===Deployment=== |
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==Technical Readout== |
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⚫ | The Seamoth is an electrical vehicle and requires [[Energy|energy]] from a [[Power Cell|power cell]] in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack. |
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===Specifications=== |
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*Maximum Speed (lateral, vertical): 28 mph (45 kph); 12 mph (19 kph) |
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*Maximum Range (round-trip, nonstop): 3.3 miles (5.3 km); 6.6 miles (10.6 km) |
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*Maximum Depth (standard, upgraded): 656 ft (200 m); 2,952 ft (900 m) |
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*Dimensions (length, width, height): 16 ft (4.8 m); 12 ft (3.6 m); 9 ft (2.7 m) |
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*Powerplant: 1 x Alterra Banderos Aquaflurry Mk VII electrical motor |
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==Controls== |
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*Enter the Seamoth by clicking the left mouse button when prompted on PC and Mac, or pulling the left trigger or pressing the A button on the Xbox One. |
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*Exit the Seamoth by pressing the E key on PC and Mac, or pressing the B button on Xbox One. |
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*Toggle the Seamoth's headlights on or off by clicking the left mouse button on PC and Mac, or pulling the right trigger on Xbox One. |
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== Recipe == |
== Recipe == |
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== Hazards == |
== Hazards == |
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⚫ | The |
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⚫ | The Seamoth has a hull integrity readout, which will decrease if the craft is attacked by hostile [[Fauna|creatures]], crashes into objects (including some plants), is exposed to temperatures greater than 70°C or exceeds it maximum crush depth. The player can repair this damage with the [[Repair Tool]]. Once the Seamoth's health reaches 0%, it will explode.<ref>https://trello.com/c/8CIzIQaK/4606-make-seamoth-explode ''Dated June 24, 2015.''</ref> The acidic brine in the [[Lost River]] deals periodic damage. |
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The acidic brine in the [[Lost River]] deals periodic damage to the '''Seamoth'''. |
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== Thrust == |
== Thrust == |
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The '''Seamoth''' produces enough forward thrust to travel at a maximum speed of about 12.7 m/s, and enough lateral thrust to travel at about 11.3 m/s. |
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⚫ | When exiting while the vehicle is moving, the |
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== Upgrades and Customization == |
== Upgrades and Customization == |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]] |
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]] |
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Depth Compensation Module |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px;">Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades. |
<td style="background-color:#0B1E2F; padding:10px;">Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades. |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
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Generates a localized electrical field to discourage aggressive fauna. |
Generates a localized electrical field to discourage and repel aggressive fauna. |
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(Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One) |
(Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One) |
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</td></tr><tr> |
</td></tr><tr> |
Revision as of 06:18, 7 March 2018
<infobox> <title source="title1"><default>Seamoth</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seamothfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels. File:SeamothVO.ogg
― PDA, Dialogue

The Seamoth is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertaical movement at relatively constant speeds no matter the vehicle's orientation.
It comes equipped with its own locator beacon, similar to the Cyclops and PRAWN suit. It can be fitted with a number upgrades and modifications that enhance performance and durability at a Moonpool equipped with a Vehicle Upgrade Console or aboard a Cyclops.
Before the Seamoth can be constructed, its fragments must first be scanned. Several can be found in the numerous wrecks in the Grassy Plateaus surrounding Lifepod 5 and in the Aurora.
History
Conception
Development
Deployment
Technical Readout
The Seamoth is an electrical vehicle and requires energy from a power cell in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack.
Specifications
- Maximum Speed (lateral, vertical): 28 mph (45 kph); 12 mph (19 kph)
- Maximum Range (round-trip, nonstop): 3.3 miles (5.3 km); 6.6 miles (10.6 km)
- Maximum Depth (standard, upgraded): 656 ft (200 m); 2,952 ft (900 m)
- Dimensions (length, width, height): 16 ft (4.8 m); 12 ft (3.6 m); 9 ft (2.7 m)
- Powerplant: 1 x Alterra Banderos Aquaflurry Mk VII electrical motor
Controls
- Enter the Seamoth by clicking the left mouse button when prompted on PC and Mac, or pulling the left trigger or pressing the A button on the Xbox One.
- Exit the Seamoth by pressing the E key on PC and Mac, or pressing the B button on Xbox One.
- Toggle the Seamoth's headlights on or off by clicking the left mouse button on PC and Mac, or pulling the right trigger on Xbox One.
Recipe
(no target detected)
Hazards
The Seamoth has a hull integrity readout, which will decrease if the craft is attacked by hostile creatures, crashes into objects (including some plants), is exposed to temperatures greater than 70°C or exceeds it maximum crush depth. The player can repair this damage with the Repair Tool. Once the Seamoth's health reaches 0%, it will explode.[1] The acidic brine in the Lost River deals periodic damage.
Thrust
Upgrades and Customization
The Seamoth can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The storage, hull reinforcement and engine efficiency modules are compatible with the PRAWN suit.
Depth Compensation Module |
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the added crush depth of the last. Effect does not stack, unlike other upgrades.
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Install a sixteen-slot storage compartment in each wing. Effect stacks with multiple modules. (If this number of slots is incorrect, please rectify)
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Strengthens chassis with a diamond lattice, permanently increasing hull durability. Decreases incoming damage by 20% and completely eliminates damage from ambient environmental hazards. Effect stacks with multiple modules.
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Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
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Replenishes the onboard power supply by harnessing photonic energy. Charge rate depends on the time of day and depth of water.
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Generates a localized electrical field to discourage and repel aggressive fauna. (Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One) | |||||||||||||||||||||
Standard underwater payload delivery system that has been adapted to fire torpedoes
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Detects the topographical layout of the surrounding seabed with sonic pulses and displays the data on the HUD. (Activate by clicking on the icon in the lower center of the screen on PC and Mac or pressing the appropriate button on Xbox One) |
Data Bank Entry
<tabber> Seamoth=
The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments. Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however, they can also be fabricated at a standard mobile vehicle bay. Ratings:
Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:
NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station. 'The Seamoth: It goes anywhere but land.' |
|-| Seamoth Bay Text=
CORRUPTED |
</tabber>
Gallery
<tabber> Screenshots=
Seamoth docked in the Cyclops.
|-| Videos=
- Seamoth enter exit and launchbay 01
Enter and exit animations for the Seamoth
- Seamoth Damages 01
|-| Concept Art=
</tabber>
Trivia
- The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
- The Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." This was a joke slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica.
References
- ↑ https://trello.com/c/8CIzIQaK/4606-make-seamoth-explode Dated June 24, 2015.