Food & Water: Difference between revisions
(→Rotting and Decomposure: Added table for MasterLordFlame to add the times. Do not edit it before he have added the numbers.) Tags: Visual edit apiedit |
(Adding information to Table. Decomposition times for fish) Tags: Visual edit apiedit |
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Cooked food slowly starts to lose its H2O levels leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger. |
Cooked food slowly starts to lose its H2O levels leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger. |
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Stages of decomposition: |
'''Stages of decomposition:''' |
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* '''Cooked Fish''' |
* '''Cooked Fish''' |
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|[[File:Cooked_Peeper.png|35px]] |
|[[File:Cooked_Peeper.png|35px]] |
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|[[Cooked Peeper]] |
|[[Cooked Peeper]] |
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|2:42 |
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|<nowiki>?</nowiki> |
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|13:00 |
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|<nowiki>?</nowiki> |
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|26:42 |
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|<nowiki>?</nowiki> |
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|[[File:Cooked_Spadefish.png|35px]] |
|[[File:Cooked_Spadefish.png|35px]] |
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|[[Cooked Spadefish]] |
|[[Cooked Spadefish]] |
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|3:30 |
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|<nowiki>~3,5</nowiki> |
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|16:40 |
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|<nowiki>~16,5</nowiki> |
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|33:22 |
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|<nowiki>~35</nowiki> |
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|<nowiki>?</nowiki> |
|<nowiki>?</nowiki> |
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These times may be off by a few seconds. The time follows the time format (Minutes:Seconds) |
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==Food Items== |
==Food Items== |
Revision as of 05:34, 29 May 2015
Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.
Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).
While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.
To consume the player can either:
- Add it to the Toolbar slot, switch to the food item and use it.
- Left-click on the item in the Inventory / PDA to consume it right away.
Rotting and Decomposure
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.
Cooked food slowly starts to lose its H2O levels leading to Decomposition, The level will go as low as -25 H2O and -25 food. During food decomposure the food amount lowers slowly. When it reaches a certain level the food becomes Ripe. Eventually the food becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.
Stages of decomposition:
- Cooked Fish
Icon | Item | Decomposing | Ripe | Rotting |
---|---|---|---|---|
![]() |
Cooked Airsack | ? | ? | ? |
![]() |
Cooked Boomerang | ? | ? | ? |
![]() |
Cooked Eyeye | ? | ? | ? |
![]() |
Cooked Garryfish | ? | ? | ? |
![]() |
Cooked Holefish | ? | ? | ? |
![]() |
Cooked Hoverfish | ? | ? | ? |
![]() |
Cooked Oculus | ? | ? | ? |
![]() |
Cooked Peeper | 2:42 | 13:00 | 26:42 |
![]() |
Cooked Reginald | ? | ? | ? |
![]() |
Cooked Spadefish | 3:30 | 16:40 | 33:22 |
![]() |
Cooked Hoopfish | ? | ? | ? |
These times may be off by a few seconds. The time follows the time format (Minutes:Seconds)
Food Items
Drinkable
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Disinfected Water | 0 | +30 |
![]() |
Filtered Water | 0 | +15 |
![]() |
Stillsuit Water | -3 | +20 |
Cooked
Cooking food requires:
- 1x Raw Food Item
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cooked Airsack | +18 | +4 |
![]() |
Cooked Boomerang | +21 | +3 |
![]() |
Cooked Eyeye | +23 | +3 |
![]() |
Cooked Garryfish | +18 | +5 |
![]() |
Cooked Holefish | +21 | +3 |
![]() |
Cooked Hoverfish | +23 | +3 |
![]() |
Cooked Oculus | +18 | +2 |
![]() |
Cooked Peeper | +32 | +5 |
![]() |
Cooked Reginald | +27 | +4 |
![]() |
Cooked Spadefish | +40 | +6 |
![]() |
Cooked Hoopfish | +23 | -2 |
Cured
Crafting cured food requires:
- 1x Raw Food Item
- 1x Salt Deposit
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cured Airsack | +18 | -2 |
![]() |
Cured Boomerang | +21 | -2 |
![]() |
Cured Eyeye | +23 | -2 |
![]() |
Cured Garryfish | +18 | -2 |
![]() |
Cured Holefish | +21 | -2 |
![]() |
Cured Hoverfish | +23 | -2 |
![]() |
Cured Oculus | +18 | -2 |
![]() |
Cured Peeper | +32 | -2 |
![]() |
Cured Reginald | +27 | -2 |
![]() |
Cured Spadefish | +40 | -2 |
![]() |
Cured Hoopfish | +23 | -2 |
Uncooked
Icon | Item | Food | H2O |
---|---|---|---|
File:Airsack.png | Airsack | +10 | -13 |
![]() |
Boomerang | +12 | -8 |
![]() |
Eyeye | +13 | -8 |
![]() |
Garryfish | +12 | -12 |
![]() |
Holefish | +12 | -15 |
![]() |
Hoverfish | +13 | -9 |
![]() |
Oculus | +12 | -6 |
![]() |
Peeper | +20 | -15 |
![]() |
Reginald | +15 | -10 |
![]() |
Spadefish | +16 | +0 |
![]() |
Hoopfish | +12 | -6 |
Raw
Icon | Item | Food | H2O |
---|---|---|---|
File:Creepvine Piece.png | Creepvine Piece | +3 | +1 |
![]() |
Jelly Plant | +5 | +4 |
![]() |
Nutrient Block | +75 | 0 |