Hull Reinforcement: Difference between revisions

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It provides the [[Seamoth]] and the [[Prawn Suit]] a permanently hardened chassis before collision, eliminating damage under normal conditions.
It provides the [[Seamoth]] and the [[Prawn Suit]] a permanently hardened chassis before collision, eliminating damage under normal conditions.

==Effect==
Hull Reinforcement doesn't work exactly like the description says. My testing found that it reduces damage from ramming and bumping into things by half or 50%.

Untested on other ways to take damage as such from "aggressive fauna" (creatures) and heat damage.


==Recipe==
==Recipe==
{{Recipe2}}
{{Recipe2}}

==Trivia==
Likely due to a bug, the '''Hull Reinforcement''' is currently useless.


{{Navbox Items}}
{{Navbox Items}}

Revision as of 06:58, 25 January 2018

<infobox> <title source="title1"><default>Hull Reinforcement</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:vehiclearmorplating||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Hull Reinforcement is an upgrade module that can be crafted in the Vehicle Upgrade Console. It provides the Seamoth and the Prawn Suit a permanently hardened chassis before collision, eliminating damage under normal conditions.

Effect

Hull Reinforcement doesn't work exactly like the description says. My testing found that it reduces damage from ramming and bumping into things by half or 50%.

Untested on other ways to take damage as such from "aggressive fauna" (creatures) and heat damage.

Recipe

(no target detected)

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.