Hatching Enzymes: Difference between revisions
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{{Spoiler}}{{Craftable|title1 = Hatching Enzymes|image4 = Hatching_Enzymes.png|description = |
{{Spoiler}}{{Craftable|title1 = Hatching Enzymes|image4 = Hatching_Enzymes.png|description = An organic liquid substance designed to trigger a hatching response in the sea emperor's eggs.|crafting = [[File:Eyes_Plant_Seed.png|30px]] [[File:Fungal Sample.png|30px]] [[File:Ghost_Weed_Seed.png|30px]] [[File:Sea Crown Seed.png|30px]] [[File:Koosh Sample.png|30px]]|size = 1|item_id = <i>hatchingenzymes</i>|acqired_from = [[Fabricator]]|tab = [[Advanced Materials]]}}'''Hatching Enzymes''' are an [[Items|item]], necessary for hatching the [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]]. Its [[Blueprints|blueprint]] is unlocked after the [[player]] has activated the [[Alien Arches|Aquarium Arch]]. |
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After being crafted at a [[Fabricator]], they must be inserted into the [[Incubator Device]] in order to hatch the Sea Emperor Babies. |
After being crafted at a [[Fabricator]], they must be inserted into the [[Incubator Device]] in order to hatch the Sea Emperor Babies. |
Revision as of 22:26, 20 December 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox>
<title source="title1"><default>Hatching Enzymes</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:hatchingenzymes||1}} </format><label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>Hatching Enzymes are an item, necessary for hatching the Sea Emperor Babies. Its blueprint is unlocked after the player has activated the Aquarium Arch.
After being crafted at a Fabricator, they must be inserted into the Incubator Device in order to hatch the Sea Emperor Babies.
Recipe
Data Bank Entry
In a normal life cycle it seems emperor specimens would have buried their eggs in much shallower waters, where different organic materials in the soil would have triggered a hatching response. By combining flora from the emperor's nesting regions with a hatching enzyme from the parent itself it should be possible to fabricate a substance which would synthesize the natural environment and catalyze the birthing process. |
Gallery
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