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The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.
The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.


Common applications include:<br />
Common applications include:
* Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations<br />
* Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations
* Pausing the biological processes of organisms for closer study<br />
* Pausing the biological processes of organisms for closer study
* Navigating perilous spaces by freezing potential threats<br />
* Navigating perilous spaces by freezing potential threats


'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?'
'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?'

Revision as of 22:03, 22 September 2017

<infobox> <title source="title1"><default>Stasis Rifle</default></title>

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Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day. File:StasisRifleVO.ogg

― PDA, Dialogue

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The Stasis Rifle is a tool that can be crafted with the Fabricator. It takes up four slots in the player's Inventory.

Uses

By pressing RMB, the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. Shots will not affect Gas Pods generated by the Gasopod.

The Stasis Rifle requires a Battery to operate. If its Battery is used up, the player can replace it by pressing R.

Charged shots

By holding RMB, the player can charge a shot in the Stasis Rifle. The player can then release RMB to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are:

  • Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
  • Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters.
  • Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.

A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.

If there is already a stasis orb, generating another orb with the Stasis Rifle will remove the old one.

Tips

Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).

The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.

If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.

The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.

Recipe

Advanced Wiring Kit.pngBattery.pngTitanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngStasis Rifle.png

Data Bank Entry

The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.

The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.

Common applications include:

  • Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations
  • Pausing the biological processes of organisms for closer study
  • Navigating perilous spaces by freezing potential threats

'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?'

Gallery

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|-| Concept Art=

|-| Other=

</tabber>

Trivia

  • The Seamoth is affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth docked in it.
  • The Reaper Leviathan's body is unaffected by the Stasis Rifle; its head must be hit for it to take effect.
  • Flares can be frozen by the Stasis Rifle. This can be useful if you need lighting in a tricky spot, such as a cave wall.
  • Sea Treaders and hidden Crabsnakes are immune to the Stasis Rifle.
  • Interestingly enough, the Stasis Rifle can freeze bubbles produced by Purple Brain Coral, which can be a lifesaver if the user were to freeze bubbles incase they are about to drown, and not have to chase it

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