Locker (Subnautica): Difference between revisions
(Updated tooltip/description) Tag: sourceedit |
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The '''Locker''' is a larger version of the [[Wall Locker]] used to provide storage. It is constructed with the [[Habitat Builder]] and can be placed inside the [[Cyclops]] or inside a [[Seabases|Seabase]] module. |
The '''Locker''' is a larger version of the [[Wall Locker]] used to provide storage. It is constructed with the [[Habitat Builder]] and can be placed inside the [[Cyclops]] or inside a [[Seabases|Seabase]] module. |
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They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a '''Locker''' with items in it |
They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a '''Locker''' with items in it used to result in the loss of those items, but is currently not possible. |
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== Future Plans == |
== Future Plans == |
Revision as of 17:13, 7 September 2017
<infobox> <title source="title1"><default>Locker (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Locker is a larger version of the Wall Locker used to provide storage. It is constructed with the Habitat Builder and can be placed inside the Cyclops or inside a Seabase module. They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a Locker with items in it used to result in the loss of those items, but is currently not possible.
Future Plans
- In the future the Locker will have opening and closing animations.[1]
Recipe
Gallery
Locker Concept Art
Refrences
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.