Creature Decoy: Difference between revisions
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==Recipe== |
==Recipe== |
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{{Recipe|item1=Titanium|count1 = 3|item3=Battery|count3 = 1|machine=Fabricator|result=Creature Decoy|resultcount=3 |
{{Recipe|item1=Titanium|count1 = 3|item3=Battery|count3 = 1|machine=Fabricator|result=Creature Decoy|resultcount=3}} |
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==Data Bank Entry== |
==Data Bank Entry== |
Revision as of 18:13, 13 August 2017
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox>
<title source="title1"><default>Creature Decoy</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoy||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Creature Decoy is a deployable tool, crafted using the Fabricator. The Creature Decoy acts as a distraction device to attract hostile creatures to it when deployed, giving the player the opportunity to escape whilst the creatures are distracted. It can be deployed by hand or from the Cyclops. To deploy a Creature Decoy from the Cyclops, there must be a decoy stored inside the Decoy Loading Tube. The decoy can be deployed while piloting the Cyclops by pressing the decoy button located in the top right of the Cyclops' HUD. When a Creature Decoy is launched from the Cyclops, it is displayed as a yellow orb on the Cyclops' hostile creature display. A Cyclops Decoy Tube Upgrade will increase the capacity of the Decoy Loading Tube, allowing multiple Creature Decoys to be loaded at once. The Data Box containing the blueprint for the Creature Decoy can be found in Lifepod 4 and the Underwater Islands Wreck.
Recipe
Data Bank Entry
This advanced deployable is a catch-all solution for mimicking the behavior of a living creature, for purposes of scientific research or predator evasion.
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Gallery
Creature Decoy Concept Art
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