Energy: Difference between revisions
ScanianMoose (talk | contribs) (added paragraphs) Tags: Visual edit apiedit |
ScanianMoose (talk | contribs) (table instead of gallery) Tags: Visual edit apiedit |
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When '''energy''' runs out, the player can use a [[battery]] or [[Power Cell|power cell]] (default R) to refill the energy. |
When '''energy''' runs out, the player can use a [[battery]] or [[Power Cell|power cell]] (default R) to refill the energy. |
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The [[Cyclops]], [[Seabase|seabases]], and the [[Escape Pod|escape pod]] do not require '''energy''' in [[Game Modes|Freedom Mode]]. |
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As of the most current update, energy is implemented for the [[SeaGlide]], [[Seamoth]], [[Welder]], [[Stasis Rifle]], [[Transfuser]], and [[flashlight]]. |
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The [[Cyclops]], [[Seabases|seabase]] modules, and the [[Escape Pod]] all have '''energy''' requirements that require power cells. For the Cyclops Power Cells are inserted into the engine to regain '''energy'''. The Seabase has the [[Power Generator|power generator]], which also uses Power Cells for '''energy'''. The Cyclops, seabases, and the escape pod do require energy in [[Game Modes|Freedom Mode]]. |
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{| class="wikitable sortable" |
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|- |
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! scope="col" |Object |
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! scope="col" |Name |
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! scope="col" |Energy Source |
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! scope="col" |Freedom Mode |
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|- |
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|[[File:Cyclops.png|thumb|center|60px]] |
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|[[Cyclops]] |
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|[[Power Cell]] |
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|Does not require Energy |
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|- |
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|[[File:Flashlight.png|thumb|center|60px]] |
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|[[Transfuser]] |
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|[[Battery]] |
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|? |
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|- |
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|[[File:SeaGlide.png|thumb|center|60px]] |
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|[[SeaGlide]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
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|[[Power Generator]] |
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|[[Power Cell]] |
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|Does not require Energy |
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|- |
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|[[File:Seamoth.png|thumb|center|60px]] |
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|[[Seamoth]] |
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|[[Power Cell]] |
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|Requires Energy |
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|- |
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|[[File:Stasis Rifle.png|thumb|center|60px]] |
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|[[Stasis Rifle]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
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|[[File:Transfuser.png|thumb|center|60px]] |
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|[[Transfuser]] |
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|[[Battery]] |
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|? |
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|- |
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|[[File:Welder.png|thumb|center|60px]] |
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|[[Welder]] |
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|[[Battery]] |
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|? |
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|} |
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<gallery> |
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SeaGlide.png|SeaGlide |
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Seamoth.png|Seamoth |
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Welder.png|Welder |
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Stasis Rifle.png|Stasis Rifle |
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Transfuser.png|Transfuser |
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Flashlight.png|Flashlight |
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Cyclops.png|Cyclops |
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</gallery> |
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[[Category:World]] |
[[Category:World]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 17:24, 13 May 2015
Energy is used for several items and vehicles and is needed for them to operate.
When energy runs out, the player can use a battery or power cell (default R) to refill the energy.
The Cyclops, seabases, and the escape pod do not require energy in Freedom Mode.
Items and Vehicles that Use Energy
Object | Name | Energy Source | Freedom Mode |
---|---|---|---|
Cyclops | Power Cell | Does not require Energy | |
Transfuser | Battery | ? | |
SeaGlide | Battery | Requires Energy | |
Power Generator | Power Cell | Does not require Energy | |
Seamoth | Power Cell | Requires Energy | |
Stasis Rifle | Battery | Requires Energy | |
Transfuser | Battery | ? | |
Welder | Battery | ? |