Pathfinder Tool (Subnautica): Difference between revisions

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The player can press {{Key|RMB}} to fix the '''Dive Reel'''<nowiki/>'s anchor to the ground. The cable of the '''Dive Reel''' will extend from that point as the player moves around and will go around corners. The player does not need to keep the '''Dive Reel''' equipped for it to extend. This is helpful for finding the player's way while exploring caves with many or hard-to-see paths. The player can press {{Key|RMB}} again to put down the '''Dive Reel'''.
The player can press {{Key|RMB}} to fix the '''Dive Reel'''<nowiki/>'s anchor to the ground. The cable of the '''Dive Reel''' will extend from that point as the player moves around and will go around corners. The player does not need to keep the '''Dive Reel''' equipped for it to extend. This is helpful for finding the player's way while exploring caves with many or hard-to-see paths. The player can press {{Key|RMB}} again to put down the '''Dive Reel'''.


When the player is finished using the '''Dive Rell''', they can return to the anchor, equip the '''Dive Reel''' and pick up the anchor with {{Key|LMB}}.
When the player is finished using the '''Dive Reel''', they can return to the anchor, equip the '''Dive Reel''' and pick up the anchor with {{Key|LMB}}.


==Recipe==
==Recipe==

Revision as of 01:22, 16 July 2017

<infobox> <title source="title1"><default>Pathfinder Tool (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:divereel||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Dive Reel is a tool that the player can use to find their way back during cave exploration. It is crafted using the Fabricator.

Usage

The player can press RMB to fix the Dive Reel's anchor to the ground. The cable of the Dive Reel will extend from that point as the player moves around and will go around corners. The player does not need to keep the Dive Reel equipped for it to extend. This is helpful for finding the player's way while exploring caves with many or hard-to-see paths. The player can press RMB again to put down the Dive Reel.

When the player is finished using the Dive Reel, they can return to the anchor, equip the Dive Reel and pick up the anchor with LMB.

Recipe

Creepvine Sample.png×5Titanium.pngItem Arrow.pngFabricator.pngItem Arrow.pngDive Reel.png

Gallery

<tabber> Screenshots=

|-| Other=

</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.