Food & Water: Difference between revisions
(added cured food section + info + rotting and decomposure (needs info)) Tags: Visual edit apiedit |
ScanianMoose (talk | contribs) (fixed values) Tags: Visual edit apiedit |
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===Cooked=== |
===Cooked=== |
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[[File:Fabricator Menu Food.png|thumb|50x50px]] |
[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]] |
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Cooking food requires: |
Cooking food requires: |
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*1x Raw Food Item |
*1x Raw Food Item |
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=== Cured === |
=== Cured === |
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[[File:Fabricator Menu Food.png|thumb|50x50px]] |
[[File:Fabricator Menu Cured Food.png|thumb|50x50px]] |
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Crafting cured food requires: |
Crafting cured food requires: |
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*1x Raw Food Item |
*1x Raw Food Item |
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|[[Cured Airsack]] |
|[[Cured Airsack]] |
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|<nowiki>+18</nowiki> |
|<nowiki>+18</nowiki> |
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|<nowiki> |
|<nowiki>-2</nowiki> |
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|- |
|- |
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|[[File:Cured_Boomerang.png|35px]] |
|[[File:Cured_Boomerang.png|35px]] |
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|[[Cured Boomerang]] |
|[[Cured Boomerang]] |
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|<nowiki>+21</nowiki> |
|<nowiki>+21</nowiki> |
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|<nowiki> |
|<nowiki>-2</nowiki> |
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|- |
|- |
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|[[File:Cured_Eyeye.png|35px]] |
|[[File:Cured_Eyeye.png|35px]] |
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|[[Cured Eyeye]] |
|[[Cured Eyeye]] |
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|<nowiki>+23</nowiki> |
|<nowiki>+23</nowiki> |
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|<nowiki>-</nowiki> |
|<nowiki>-2</nowiki> |
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|- |
|- |
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|[[File:Cured_Garryfish.png|35px]] |
|[[File:Cured_Garryfish.png|35px]] |
Revision as of 23:07, 12 May 2015
Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.
Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).
While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.
To consume the player can either:
- Add it to the Toolbar slot, switch to the food item and use it.
- Left-click on the item in the Inventory / PDA to consume it right away.
Rotting and Decomposure
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.
Food Items
Drinkable
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Disinfected Water | 0 | +30 |
![]() |
Filtered Water | 0 | +15 |
Cooked
Cooking food requires:
- 1x Raw Food Item
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cooked Airsack | +18 | +4 |
![]() |
Cooked Boomerang | +21 | +3 |
![]() |
Cooked Eyeye | +23 | +3 |
![]() |
Cooked Garryfish | +18 | +5 |
![]() |
Cooked Holefish | +21 | +3 |
![]() |
Cooked Hoverfish | +23 | +3 |
![]() |
Cooked Oculus | +18 | +2 |
![]() |
Cooked Peeper | +32 | +5 |
![]() |
Cooked Reginald | +27 | +4 |
![]() |
Cooked Spadefish | +40 | +6 |
Cured
Crafting cured food requires:
- 1x Raw Food Item
- 1x Salt Deposit
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cured Airsack | +18 | -2 |
![]() |
Cured Boomerang | +21 | -2 |
![]() |
Cured Eyeye | +23 | -2 |
![]() |
Cured Garryfish | +18 | -2 |
![]() |
Cured Holefish | +21 | -2 |
![]() |
Cured Hoverfish | +23 | -2 |
![]() |
Cured Oculus | +18 | -2 |
![]() |
Cured Peeper | +32 | -2 |
![]() |
Cured Reginald | +27 | -2 |
![]() |
Cured Spadefish | +40 | -2 |
Uncooked
Icon | Item | Food | H2O |
---|---|---|---|
File:Airsack.png | Airsack | +10 | -13 |
![]() |
Boomerang | +12 | -8 |
![]() |
Eyeye | +13 | -8 |
![]() |
Garryfish | +12 | -12 |
![]() |
Holefish | +12 | -15 |
![]() |
Hoverfish | +13 | -9 |
![]() |
Oculus | +12 | -6 |
![]() |
Peeper | +20 | -15 |
![]() |
Reginald | +15 | -10 |
![]() |
Spadefish | +16 | +0 |
Raw
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Acid Mushroom | +2 | 0 |
File:Creepvine Piece.png | Creepvine Piece | +3 | +1 |
![]() |
Jelly Plant | +5 | +4 |
![]() |
Nutrient Block | +75 | 0 |