Food & Water: Difference between revisions

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Tags: Visual edit apiedit
(added cured food section + info + rotting and decomposure (needs info))
Tags: Visual edit apiedit
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'''Food''' is a consumable item crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]].
'''Food''' is a consumable item crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]].


Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration). While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked.
Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.


To consume the player can either:
To consume the player can either:
* Add it to the [[Toolbar]] slot, switch to the food item and use it.
* Add it to the [[Toolbar]] slot, switch to the food item and use it.
* Left-click on the item in the [[Inventory]] / [[PDA]] to consume it right away.
* Left-click on the item in the [[Inventory]] / [[PDA]] to consume it right away.

==Rotting and Decomposure==
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.


==Food Items==
==Food Items==
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[[File:Fabricator Menu Food.png|thumb|50x50px]]
[[File:Fabricator Menu Food.png|thumb|50x50px]]
Cooking food requires:
Cooking food requires:
*1x [[Salt]]
*1x Raw Food Item
*1x Raw Food Item


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|<nowiki>+40</nowiki>
|<nowiki>+40</nowiki>
|<nowiki>+6</nowiki>
|<nowiki>+6</nowiki>
|}

=== Cured ===

[[File:Fabricator Menu Food.png|thumb|50x50px]]
Crafting cured food requires:
*1x Raw Food Item
*1x [[Salt Deposit]]

{| class="article-table sortable" border="0" cellpadding="1" cellspacing="1" style="width: 550px;"
|-
! class="unsortable" width="35" |Icon
! data-sort-type="text" |Item
! data-sort-type="number" width="50" |Food
! data-sort-type="number" width="50" |H2O
|-
|[[File:Cured_Airsack.png|35px]]
|[[Cured Airsack]]
|<nowiki>+18</nowiki>
|<nowiki>+4</nowiki>
|-
|[[File:Cured_Boomerang.png|35px]]
|[[Cured Boomerang]]
|<nowiki>+21</nowiki>
|<nowiki>+3</nowiki>
|-
|[[File:Cured_Eyeye.png|35px]]
|[[Cured Eyeye]]
|<nowiki>+23</nowiki>
|<nowiki>-</nowiki>
|-
|[[File:Cured_Garryfish.png|35px]]
|[[Cured Garryfish]]
|<nowiki>+18</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Holefish.png|35px]]
|[[Cured Holefish]]
|<nowiki>+21</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Hoverfish.png|35px]]
|[[Cured Hoverfish]]
|<nowiki>+23</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Oculus.png|35px]]
|[[Cured Oculus]]
|<nowiki>+18</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Peeper.png|35px]]
|[[Cured Peeper]]
|<nowiki>+32</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Reginald.png|35px]]
|[[Cured Reginald]]
|<nowiki>+27</nowiki>
|<nowiki>-2</nowiki>
|-
|[[File:Cured_Spadefish.png|35px]]
|[[Cured Spadefish]]
|<nowiki>+40</nowiki>
|<nowiki>-2</nowiki>
|}
|}



Revision as of 22:38, 12 May 2015

Fabricator Menu Survival.png

Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.

Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (starvation or dehydration).

While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them more durable. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

To consume the player can either:

  • Add it to the Toolbar slot, switch to the food item and use it.
  • Left-click on the item in the Inventory / PDA to consume it right away.

Rotting and Decomposure

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem.

Food Items

Fabricator Menu Water.png

Drinkable

Icon Item Food H2O
Disinfected Water.png Disinfected Water 0 +30
Filtered Water.png Filtered Water 0 +15

Cooked

Fabricator Menu Food.png

Cooking food requires:

  • 1x Raw Food Item
Icon Item Food H2O
Cooked Airsack.png Cooked Airsack +18 +4
Cooked Boomerang.png Cooked Boomerang +21 +3
Cooked Eyeye.png Cooked Eyeye +23 +3
Cooked Garryfish.png Cooked Garryfish +18 +5
Cooked Holefish.png Cooked Holefish +21 +3
Cooked Hoverfish.png Cooked Hoverfish +23 +3
Cooked Oculus.png Cooked Oculus +18 +2
Cooked Peeper.png Cooked Peeper +32 +5
Cooked Reginald.png Cooked Reginald +27 +4
Cooked Spadefish.png Cooked Spadefish +40 +6

Cured

Fabricator Menu Food.png

Crafting cured food requires:

Icon Item Food H2O
Cured Airsack.png Cured Airsack +18 +4
Cured Boomerang.png Cured Boomerang +21 +3
Cured Eyeye.png Cured Eyeye +23 -
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Cured Oculus.png Cured Oculus +18 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Reginald.png Cured Reginald +27 -2
Cured Spadefish.png Cured Spadefish +40 -2

Uncooked

Icon Item Food H2O
File:Airsack.png Airsack +10 -13
Boomerang.png Boomerang +12 -8
Eyeye.png Eyeye +13 -8
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -15
Hoverfish.png Hoverfish +13 -9
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Reginald.png Reginald +15 -10
Spadefish.png Spadefish +16 +0

Raw

Icon Item Food H2O
Acid Mushroom.png Acid Mushroom +2 0
File:Creepvine Piece.png Creepvine Piece +3 +1
Jelly Plant.png Jelly Plant +5 +4
Nutrient Block.png Nutrient Block +75 0