Baby Leviathan Enzymes: Difference between revisions
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* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
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|item_id = ''enzymecureball'' (blacklisted) |
|item_id = ''enzymecureball'' (blacklisted) |
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}}{{Quote2|All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.|PDA}}'''Baby Leviathan Enzymes''' are |
}}{{Quote2|All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.|PDA}}'''Baby Leviathan Enzymes''' are an in-development type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]]. |
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The [[Player]] will be able to interact with the '''Enzyme''', doing so will cure the player of [[Carar]]. |
The [[Player]] will be able to interact with the '''Enzyme''', doing so will cure the player of [[Carar]]. |
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Revision as of 17:57, 6 July 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Baby Leviathan Enzymes</default></title>
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<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:enzymecureball (blacklisted)||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


All traces of the bacterial infection have been successfully purged from your system. It should now be possible to disable the weapon system at its control terminal.
― PDA

Baby Leviathan Enzymes are an in-development type of raw material occasionally dropped by Sea Emperor Babies and Juveniles. The Player will be able to interact with the Enzyme, doing so will cure the player of Carar.
Baby Leviathan Enzymes are blacklisted so they cannot be spawned in. This is to prevent sequence breaking.
They are a concentrated mass of Enzyme 42.
The model is a placeholder.
Future Plans
- In the future, Baby Leviathan Enzymes will be absorbed into the skin in order to cure the player of Carar.[1]
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.