L Glass Compartment (Subnautica): Difference between revisions

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== Gallery ==
== Gallery ==
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
L Corridor Glass (1).jpg|'''L Glass Compartment'''
LGlassExterior.jpg|'''L Glass Compartment''' exterior
L Corridor Glass (2).jpg|'''L Glass Compartment''' at night
LGlassNight.jpg|'''L Glass Compartment''' at night
L Corridor Glass (3).jpg|Expansion: [[Hatch]] attached to the '''L Glass Compartment'''
LGlassHatch.jpg|Expansion: [[Hatch]] attached to the '''L Glass Compartment'''
LGlassInterior.jpg|Interior
L-Corridor Glass (4).jpg|Inside view
</gallery>
</gallery>



Revision as of 21:26, 30 June 2017

<infobox> <title source="title1"><default>L Glass Compartment (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The L Glass Compartment is a Seabase module that has the appearance of the letter "L". It is constructed with the Habitat Builder and can be placed on top of a Foundation or directly on the seafloor. The L Glass Compartment module can also be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, an L Glass Compartment has an integrity level of 8 and every L Glass Compartment added reduces the integrity by 2 levels. By default, it can be rotated before placement using the mouse wheel. L Glass Compartments consume 5 energy per minute, like the rest of its counterparts.

Expansion

  • Hatches can be placed on the single side-panel, the end-panels.
  • Windows can be placed on the single side-panel, the end-panels.
  • Ladders cannot be placed due to the lack of floor and ceiling connection points.
  • Reinforcements cannot be placed due to the lack of side-panels.
  • The L Glass Compartment can be expanded with other modules from its two end-panels.

Recipe

Glass.pngGlass.pngItem Arrow.pngBuilder.pngItem Arrow.pngL-Corridor Glass.png

Gallery

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