Swim Charge Fins (Subnautica): Difference between revisions
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(The Seaglide does not consumes less energy than the fins generate, unlike what was stated.) Tags: Visual edit apiedit |
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They recharge the [[Energy]] of any [[Tools|tool]] the player holds in their hands as they are swimming. As a result, using the '''Swim Charge Fins''' reduces the overall need for [[Battery|batteries]] and [[Power Cell|power cells]]. |
They recharge the [[Energy]] of any [[Tools|tool]] the player holds in their hands as they are swimming. As a result, using the '''Swim Charge Fins''' reduces the overall need for [[Battery|batteries]] and [[Power Cell|power cells]]. |
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At the moment, it charges any tool held in the player's hand by 1% for every 10 meters swum. |
At the moment, it charges any tool held in the player's hand by 1% for every 10 meters swum. The energy generation is higher than the [[Seaglide|Seaglide's]] energy consumption thus allowing infinite use. Also, when you're swimming up using "space" or down using "c" it recharges the battery of the Seaglide. |
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When something is charging, the fins whirr noticeably, the whirr stops when the device is charged or nothing is equipped |
When something is charging, the fins whirr noticeably, the whirr stops when the device is charged or nothing is equipped. |
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The '''Swim Charge Fins''' must be placed in the feet slot of the [[PDA|paperdoll UI]] to take effect. When not worn they take up four spaces (2x2) in the inventory. |
The '''Swim Charge Fins''' must be placed in the feet slot of the [[PDA|paperdoll UI]] to take effect. When not worn they take up four spaces (2x2) in the inventory. |
Revision as of 20:56, 27 June 2017
<infobox> <title source="title1"><default>Swim Charge Fins (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:swimchargefins||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Swim Charge Fins are a piece of equipment and an item upgrade for the Fins that can be assembled using the Modification Station. The Swim Charge Fins Blueprint can be acquired from a Data Box. They recharge the Energy of any tool the player holds in their hands as they are swimming. As a result, using the Swim Charge Fins reduces the overall need for batteries and power cells. At the moment, it charges any tool held in the player's hand by 1% for every 10 meters swum. The energy generation is higher than the Seaglide's energy consumption thus allowing infinite use. Also, when you're swimming up using "space" or down using "c" it recharges the battery of the Seaglide. When something is charging, the fins whirr noticeably, the whirr stops when the device is charged or nothing is equipped. The Swim Charge Fins must be placed in the feet slot of the paperdoll UI to take effect. When not worn they take up four spaces (2x2) in the inventory. Swim Charge Fins only charge held devices when your swim speed is above 2.0 m/s. If there are too many tanks in your inventory (including paperdoll-equipped), you get slowed down too much to charge anything. Equipping the Reinforced Dive Suit also slows down swim speed. However, using the Seaglide will still result in charging due to its speed not being affected by tanks. Swim speed with held device, Swim Charge Fins and without Reinforced Dive Suit = 4.75 m/s
Reinforced Dive Suit | Ultra High Capacity Tank | Standard O₂ Tank | Lightweight High Capacity Tank | |
In inventory | NIL | -1.21 | -0.81 | -0.21 |
In paperdoll | -0.95 | -0.61 | -0.4 | -0.1 |
Numbers appear to be rounded to 2 decimal units. Swim speed has a lower limit of 1.90m/s.
For instance, wearing a Reinforced Dive Suit, with a Ultra High Capacity Tank in the paperdoll and one Standard O₂ tank in inventory would give a speed of:
4.75 - 0.95 - 0.61 - 0.8 = 2.39 m/s (Therefore Swim Charge Fins will work)
However, adding 2 more Plasteel Tanks to the inventory will bring the swim speed to below 2.0 m/s, thus preventing charging.
Swim Charge Fins do not work in Alien Containment, despite a much higher swim speed while inside one.
Recipe
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