Baby Leviathan Enzymes: Difference between revisions
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|description = A concentrated enzyme mass |
|description = A concentrated enzyme mass |
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|acqired_from = * [[Sea Emperor Leviathan (Babies)|Sea Emperor Baby]] |
|acqired_from = * [[Sea Emperor Leviathan (Babies)|Sea Emperor Baby]] |
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* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
* [[Sea Emperor Leviathan (Juveniles)|Sea Emperor Juvenile]]|size = |
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|item_id = ''enzymecureball'' (blacklisted) |
|item_id = ''enzymecureball'' (blacklisted) |
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}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]]. |
}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]]. |
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* In the future, baby leviathan enzymes will not be eaten, but absorbed into the skin. |
* In the future, baby leviathan enzymes will not be eaten, but absorbed into the skin. |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[Category:Item]] |
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[[Category:Raw Material]] |
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[[Category:In Development]] |
[[Category:In Development]] |
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[[Category:Story]] |
[[Category:Story]] |
Revision as of 20:46, 22 June 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Baby Leviathan Enzymes</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:enzymecureball (blacklisted)||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Baby Leviathan Enzymes are a type of raw material occasionally dropped by Sea Emperor Babies and Juveniles. The Player will be able to interact with the Enzyme, doing so will cure the player of Carar. Baby Leviathan Enzymes are blacklisted so they cannot be spawned in. This is to prevent sequence breaking. They are a concentrated mass of Enzyme 42. The model is a placeholder.
Future plans
- In the future, baby leviathan enzymes will not be eaten, but absorbed into the skin.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.