Baby Leviathan Enzymes: Difference between revisions

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{{Spoiler}}
{{Spoiler}}
{{Craftable
{{Craftable
|title1 = <center>Baby Leviathan Enzymes
|title1 = <center>Baby Leviathan Enzymes</center>
|image4 = File:Baby Leviathan Enzymes.png
|image4 = File:Baby Leviathan Enzymes.png
|tab = [[Raw Materials]]
|tab = [[Raw Materials]]
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|item_id = ''enzymecureball'' (blacklisted)
|item_id = ''enzymecureball'' (blacklisted)
}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]].
}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Leviathan (Babies)|Sea Emperor Babies]] and [[Sea Emperor Leviathan (Juveniles)|Juveniles]].
The [[Player]] can eat the '''Enzyme''', and doing so will play a placeholder sound effect.
The [[Player]] can eat the '''Enzyme''', and doing so will play a placeholder sound effect and cure the Player of [[Carar]].


'''Baby Leviathan Enzymes '''are blacklisted so they cannot be spawned in. This is to prevent sequence breaking.
'''Baby Leviathan Enzymes '''are blacklisted so they cannot be spawned in. This is to prevent sequence breaking.
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The model is a placeholder.
The model is a placeholder.


==Uses in Crafting==

{{Recipe|item1=Baby Leviathan Enzymes|item2=|item3=|machine=Stop|result=Unknown}}
{{Navbox Items}}
{{Navbox Items}}
[[Category:Item]]
[[Category:Item]]

Revision as of 02:02, 15 June 2017

Spoiler (BZ).png Read at own risk
This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article.


<infobox> <title source="title1"><default>Baby Leviathan Enzymes</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:enzymecureball (blacklisted)||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Baby Leviathan Enzymes are a type of raw material occasionally dropped by Sea Emperor Babies and Juveniles. The Player can eat the Enzyme, and doing so will play a placeholder sound effect and cure the Player of Carar. Baby Leviathan Enzymes are blacklisted so they cannot be spawned in. This is to prevent sequence breaking. They are a concentrated mass of Enzyme 42. The model is a placeholder. Lua error in package.lua at line 80: module 'Dev:Navbox' not found.