Bulkhead (Subnautica): Difference between revisions
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{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|tab = [[Interior Pieces]]|description = Structural support and can stop water flow (+2HP).|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = |item_id = <i>basebulkhead</i>|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Seabases]]|image2 = Degasi Bulkhead.png|location2 = * [[ |
{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|tab = [[Interior Pieces]]|description = Structural support and can stop water flow (+2HP).|hull_integrity = [[Hull Integrity|+2 Units]]|acqired_from = [[Fragments]]|fragments = |item_id = <i>basebulkhead</i>|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Seabases]]|image2 = Degasi Bulkhead.png|location2 = * [[Degasi Seabases]] |
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** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]] |
** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]] |
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** [[Dunes]]}} |
** [[Dunes]]}} |
Revision as of 07:07, 1 June 2017
<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the ends of Basic Compartments. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base. However, this is only a temporary solution if the Seabase' hull integrity is too low, especially if breaches start appearing in the sealed off section.
How to use
- Open Builder menu RMB and select Bulkhead.
- Place it (Green ghost model will confirm placement).
- Click on the door to open and close.
- To remove it: Press and Hold Q (with the Habitat Builder in hand) to deconstruct.
Recipe
Gallery
Bulkhead Model from Sketchfab
Videos
- Base Bulkheads
- Bulkhead Exit Glitch
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.