Blueprints (Subnautica): Difference between revisions
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| style="text-align:center; font-size:12px;" |[[Vehicle Modification Station]] |
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| style="text-align:center; font-size:12px;" |[[Upgrade Modules]] |
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Revision as of 11:20, 27 May 2017
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
Blueprints are special schematics that are required to make certain advanced items in the game. They are created through analyzing Fragments with the Scanner, and by finding the Data Boxes in the Abandoned Seabases and Destroyed Lifepods.
Some items, however, like the Floodlight, require scanning relics left behind in Wrecks of the Aurora.
Pre-Installed Blueprints
Certain Blueprints do not require Fragments, and are pre-installed in the PDA.
Discoverable Blueprints
The player has to scan multiple Fragments in order to research most Blueprints. Once discovered, Blueprints can be used an infinite amount of times for building purposes.
Blueprint | Obtain From | Tab |
---|---|---|
Deep Shroom | Advanced Materials | |
Gel Sack | Advanced Materials | |
Deep Shroom | Advanced Materials | |
Fragments | Exterior Modules | |
Fragments | Exterior Modules | |
Fragments | Exterior Modules | |
Fragments | Exterior Modules | |
Fragments | Exterior Modules | |
Fragments | Exterior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Fragments | Interior Modules | |
Creepvine Sample | Basic Materials | |
Creepvine Seed Cluster | Basic Materials | |
Fragments | Cyclops | |
Fragments | Cyclops | |
Fragments | Cyclops | |
Fragments | Deployables | |
Fragments | Deployables | |
Nuclear Reactor | Electronics | |
Modification Station | Equipment | |
Modification Station | Equipment | |
Fragments | Equipment | |
Fragments | Equipment | |
Creepvine Sample | Equipment | |
Magnetite | Equipment | |
Modification Station | Equipment | |
Modification Station | Equipment | |
Fragments | Base Pieces | |
Fragments | Base Pieces | |
Fragments | Base Pieces | |
Fragments | Base Pieces | |
Fragments | Interior Pieces | |
Fragments | Interior Pieces | |
Fragments | Interior Pieces | |
Fragments | Interior Pieces | |
Fragments | Interior Pieces | |
Fragments | Interior Pieces | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Fragments | Miscellaneous | |
Scanner Room | Scanner Room | |
Scanner Room | Scanner Room | |
Modification Station | Tools | |
Modification Station | Tools | |
Bladderfish | Tools | |
Bladderfish | Tools | |
Fragments | Tools | |
Fragments | Tools | |
Modification Station | Tools | |
Fragments | Tools | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Fragments | Upgrade Modules | |
Fragments | Upgrade Modules | |
Fragments | Upgrade Modules | |
Fragments | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Fragments | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Cyclops | Upgrade Modules | |
Scanner Room | Upgrade Modules | |
Scanner Room | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Vehicle Modification Station | Upgrade Modules | |
Fragments | Vehicles | |
Fragments | Vehicles | |
Fragments | Vehicles | |
Bladderfish | Water |
Discoverable Recipe
Recipes are unlocked by catching an edible Fauna. It can later be either Cooked or Cured in the Fabricator's Sustenance Menu.
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Identifying Eggs
Eggs can be identified once hatched in an Alien Containment.
Creature Egg | Obtain From | Tab |
---|---|---|
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs | |
Crabsquid Egg | Hatched in an Alien Containment | Eggs |
Hatched in an Alien Containment | Eggs | |
Hatched in an Alien Containment | Eggs |
Currently in Development
Blueprint | Obtain From | Tab |
---|---|---|
- | Tools | |
- | Vehicles |
Removed Blueprints
Some Blueprints will be removed as the game progress forward during development stage. However, it is possible to acquire them with Debug Console Commands or in Creative Mode.
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