Baby Leviathan Enzymes: Difference between revisions
(Dropped is usually used to indicate upon-death, no?) Tags: Visual edit apiedit |
Terranhawk (talk | contribs) (No it isn't i upon death. They don't want peopleTo) Tag: sourceedit |
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|size = 1 |
|size = 1 |
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|item_id = ''enzymecureball'' (blacklisted) |
|item_id = ''enzymecureball'' (blacklisted) |
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}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally |
}}'''Baby Leviathan Enzymes''' are a type of [[Raw Materials|raw material]] occasionally dropped by [[Sea Emperor Juvenile]]s. |
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The [[Player]] can eat the '''Enzyme''', and doing so will play a placeholder sound effect. |
The [[Player]] can eat the '''Enzyme''', and doing so will play a placeholder sound effect. |
Revision as of 23:28, 15 May 2017
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Baby Leviathan Enzymes</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:enzymecureball (blacklisted)||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Baby Leviathan Enzymes are a type of raw material occasionally dropped by Sea Emperor Juveniles. The Player can eat the Enzyme, and doing so will play a placeholder sound effect. Baby Leviathan Enzymes are blacklisted so they cannot be spawned in. This is to prevent sequence breaking. They are a concentrated mass of Enzyme 42. The model is a placeholder.
Uses in Crafting
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.