Metal Salvage (Subnautica): Difference between revisions
(Editing a gallery) Tag: gallery |
No edit summary Tag: rte-source |
||
Line 7: | Line 7: | ||
* [[Kelp Forest]] |
* [[Kelp Forest]] |
||
* [[Safe Shallows]] |
* [[Safe Shallows]] |
||
* [[Wrecks]]|acqired_from = Seabed|crafting = [[File:Titanium.png|30px|link=Titanium]] x4}} |
* [[Wrecks]]|acqired_from = Seabed|crafting = [[File:Titanium.png|30px|link=Titanium]] x4}}'''Metal Salvage''' is a [[Raw Materials|raw material]] found scattered on the seabed. |
||
'''Metal Salvage''' is a [[Raw Materials|raw material]] found scattered on the seabed. |
|||
In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. |
In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. |
||
Line 39: | Line 37: | ||
Metal Salvage (2).jpg|4. '''Metal Salvage''' |
Metal Salvage (2).jpg|4. '''Metal Salvage''' |
||
Metal Salvage (5).jpg|5. '''Metal Salvage''' - Marked: Explode Wreckage (Not Implemented) |
Metal Salvage (5).jpg|5. '''Metal Salvage''' - Marked: Explode Wreckage (Not Implemented) |
||
RawMaterialsPoster.png|Size Difference |
|||
</gallery> |
</gallery> |
||
Revision as of 22:02, 3 May 2017
<infobox> <title source="title1"><default>Metal Salvage (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:scrapmetal||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>Metal Salvage is a raw material found scattered on the seabed. In the Kelp Forest, it is picked up and gathered by Stalkers. If the player holds one in his hand near a Stalker, it will pick it up from the player's hand, taming the Stalker in the process. It appears to be most common in the Crash Zone and Kelp Forest biomes, but the player takes a huge risk in visiting these biomes early-game.
Uses In Crafting
Basic Materials
Data Bank Entry
Analysis confirms this wreckage is from the Aurora. Outer layers of the material have oxidized, suggesting it has been heated to over 1200 Celsius. This pattern is consistent with hull disintegration during atmospheric entry. Inner layers contain enough residual titanium to be reclaimed at the fabricator. |
Gallery
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.