Flare (Subnautica): Difference between revisions

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== Gallery ==
== Gallery ==
<tabber>
In Game=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Flare made in fabricator.jpg|How it looks when '''Flares''' are made in the [[Fabricator]]
Flare1.gif|A '''Flare''' made on the [[Fabricator]]
Flare 1.jpg|'''Flare''' [[Concept Art]]
Flare-anim.gif|The '''Flare''''s first-use animation
Flare-anim.gif|The '''Flare''''s first-use animation
Flare_(3).jpg|'''Flare''' illumination at day
Flare_(3).jpg|'''Flare''' illumination at day
Flare_(4).jpg|'''Flare''' illumination at night
Flare_(4).jpg|'''Flare''' illumination at night
</gallery>
</gallery>
|-|

Concept Art=
<gallery position="left" widths="200" spacing="small" captionalign="left">
Flare 1.jpg|'''Flare''' [[Concept Art]]
</gallery>
{{Navbox Items}}
{{Navbox Items}}
[[Category:Crafted with Fabricator]]
[[Category:Crafted with Fabricator]]

Revision as of 15:39, 1 May 2017

<infobox> <title source="title1"><default>Flare (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:flare||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> Flares are tools that are crafted using the Fabricator. They allows the player to illuminate dark areas like Caves with a stationary light source, thus making it easier for the player to defend themselves or to spot resources. They can also be found in the storage within Lifepod 5 at the start of the game.

Uses

Flares can be ignited and thrown by selecting it from the toolbar and pressing the right mouse button. This will cause the player to throw the Flare slightly forwards, and then it will sink until it hits another object. An active Flare will emit a red light for about ten minutes.

The player can also pick up a Flare after it has been ignited. The ignited Flare stays lit when in the players hand, illuminating an area around the player.

The Flare will not despawn. Because of this, the player can regularly throw a Flare when exploring an intricate cave system. If the player needs to leave they can simply follow the trail of Flares back to safety.

Since some hostile creatures are attracted to light sources, such as Bonesharks, the player can toss a Flare so that it sinks away from the player, thus distracting the creature.

Recipe

Crash Powder.pngItem Arrow.pngFabricator.pngItem Arrow.pngFlare.pngFlare.pngFlare.png

Gallery

<tabber> In Game=

|-| Concept Art=

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