Locker (Subnautica): Difference between revisions
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{{Infobox item|name = Locker|image = Locker.png|type = Storage|drops = |storageslots = 6x8}} |
{{Infobox item|name = Locker|image = Locker.png|type = Storage|drops = |storageslots = 6x8}} |
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The '''Locker''' is an item that can be placed inside the [[Cyclops]] or inside a [[Seabases|Seabase]] module to create more [[Storage|storage]] space. Lockers are constructed with the [[Builder]]. They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a locker with items in it will result in a loss of those items. |
The '''Locker''' is an item that can be placed inside the [[Cyclops]] or inside a [[Seabases|Seabase]] module to create more [[Storage|storage]] space. Lockers are constructed with the [[Builder]]. They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a locker with items in it will result in a loss of those items. |
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In the future the '''locker''' will have opening and closing animations.<ref>https://trello.com/c/OMMMHV8y/4288-items-and-equipment-setup-and-animations</ref> |
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==Recipe== |
==Recipe== |
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{{Recipe|item = Titanium|count = 2|item2 = Glass|count2 = 1|result = Locker_Blueprint|resultcount = 1}} |
{{Recipe|item = Titanium|count = 2|item2 = Glass|count2 = 1|result = Locker_Blueprint|resultcount = 1}} |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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Locker Concept.png|Locker Concept Art |
Locker Concept.png|Locker Concept Art |
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</gallery> |
</gallery> |
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== Refrences == |
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<references /> |
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[[Category:Placeable Item]] |
[[Category:Placeable Item]] |
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[[Category:Storage]] |
[[Category:Storage]] |
Revision as of 06:38, 2 May 2015
Template:Infobox item The Locker is an item that can be placed inside the Cyclops or inside a Seabase module to create more storage space. Lockers are constructed with the Builder. They hold the same amount of items (48 slots) as the player's inventory. Deconstructing a locker with items in it will result in a loss of those items.
In the future the locker will have opening and closing animations.[1]