Creature Decoy: Difference between revisions

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==Recipe==
==Recipe==
{{Recipe|item1=Titanium|count1 = 2|item2=Copper Wire|count2 = 1|item3=Battery|count3 = 1|result=Unknown}}
{{Recipe|item1=Titanium|count1 = 2|item2=Copper Wire|count2 = 1|item3=Battery|count3 = 1|result=Unknown|machine = Fabricator}}


==Gallery==
==Gallery==

Revision as of 08:15, 13 April 2017

Unknown.png This seems new

This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.

<infobox> <title source="title1"><default>Creature Decoy</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoy||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Creature Decoy is a deployable tool, crafted using the Fabricator. The Creature Decoy acts as a distraction device to attract hostile creatures to it when deployed, giving the player the opportunity to escape whilst the creatures are distracted. It can be deployed by hand or from the Cyclops. To deploy a Creature Decoy from the Cyclops there must be a decoy stored inside the Decoy Loading Tube located on the wall that divides the main room and engine room. Then the decoy can be deployed while piloting the Cyclops by pressing the decoy button located in the top right of the Cyclops HUD. If the Cyclops Decoy Tube Upgrade is equipped the storage capacity for the Decoy Loading Tube increases from 1-5 Creature Decoys. A screen above the Decoy Loading Tube displays the amount of decoys you currently have stored.

Recipe

Titanium.pngTitanium.pngCopper Wire.pngBattery.pngItem Arrow.pngFabricator.pngItem Arrow.pngUnknown.png

Gallery

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