Alien Arches: Difference between revisions
GemmaBeepo (talk | contribs) No edit summary Tag: rte-source |
GemmaBeepo (talk | contribs) No edit summary Tag: rte-source |
||
Line 4: | Line 4: | ||
==Teleporter Types== |
==Teleporter Types== |
||
===Master=== |
====Master:==== |
||
The '''Master Teleporters''' have pedestals, and require an [[Ion Crystal]] or a [[Precursor Artifacts|Precursor Artifact]] to function. |
The '''Master Teleporters''' have pedestals, and require an [[Ion Crystal]] or a [[Precursor Artifacts|Precursor Artifact]] to function. |
||
===Slave=== |
====Slave:==== |
||
The '''Slave''' '''Teleporters''' do not have pedestals, and thus require their respective Master teleporters to be powered in order to work. |
The '''Slave''' '''Teleporters''' do not have pedestals, and thus require their respective Master teleporters to be powered in order to work. |
||
=Locations= |
|||
''(*) for unimplemented'' |
''(*) for unimplemented'' |
||
=Master |
==Master Teleporters== |
||
Must be powered using an Ion Crystal or Precursor Artifact. Connected to a slave '''teleporter'''. |
Must be powered using an Ion Crystal or Precursor Artifact. Connected to a slave '''teleporter'''. |
||
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
||
Line 93: | Line 93: | ||
=Slave Teleporters= |
==Slave Teleporters== |
||
Corresponding master '''teleporter''' must be activated before these teleporters can be used. |
Corresponding master '''teleporter''' must be activated before these teleporters can be used. |
||
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
||
Line 134: | Line 134: | ||
}} |
}} |
||
==Data Bank Entry== |
==Data Bank Entry== |
||
<tabber> |
<tabber> |
||
Alien Structure= |
Alien Structure= |
||
Line 155: | Line 156: | ||
== Gallery == |
== Gallery == |
||
<tabber> |
<tabber> |
||
In Game Screenshots= |
In Game Screenshots= |
||
Line 181: | Line 183: | ||
</tabber> |
</tabber> |
||
{{Navbox Precursor}} |
{{Navbox Precursor}} |
||
|} |
|||
[[Category:Story]] |
[[Category:Story]] |
||
[[Category:In Development]] |
[[Category:In Development]] |
Revision as of 17:39, 1 April 2017
Precursor Teleporters are an in development pieces of Precursor Technology. They resemble large gateways and have a green, semi-transparent portal within. The PRAWN Suit and Seamoth are not able to use the Precursor Teleporters.
When the player enters a Precursor Teleporter, it plays an SFX similar to when a Warper warps the player.
Teleporter Types
Master:
The Master Teleporters have pedestals, and require an Ion Crystal or a Precursor Artifact to function.
Slave:
The Slave Teleporters do not have pedestals, and thus require their respective Master teleporters to be powered in order to work.
Locations
(*) for unimplemented
Master Teleporters
Must be powered using an Ion Crystal or Precursor Artifact. Connected to a slave teleporter.
Image | Location | Connects To | Powering Method | Coordinates | |
---|---|---|---|---|---|
? | Crash Zone (*) | Primary Containment Facility | N/A | 1150 -180 -590 | |
Mountain Island | Master | Floating Island | Ion Crystal | 340.9 61.8 903.6 | |
Precursor Thermal Power Generator | Master | Quarantine Enforcement Platform | Ion Crystal | -35 -1210 112 | |
? | Primary Containment Facility (*) | - | Crash Zone | N/A | |
? | Primary Containment Facility (*) | Master | Grand Reef | Precursor Artifact | |
? | Primary Containment Facility (*) | Master | Koosh Zone | Precursor Artifact | |
? | Primary Containment Facility (*) | Master | Mushroom Forest | Precursor Artifact | |
? | Primary Containment Facility (*) | Master | Lost River | Precursor Artifact | |
? | Primary Containment Facility Antechamber (*) | Master | Primary Containment Facility Aquarium | Precursor Artifact | |
? | Primary Containment Facility Aquarium (*) | Master | Primary Containment Facility Antechamber | Precursor Artifact |
Slave Teleporters
Corresponding master teleporter must be activated before these teleporters can be used.
Videos=- SN TeleportScreenFX 01-0
Early teleporting screen FX
- SN PrecursorTeleporter 02-0
The latest Precursor Teleporter
- SN TeleporterScreenFX 02-0
The latest FX for the Teleporters
- Concept Art=
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.
Image | Location | Connects To | Coordinates | ||
---|---|---|---|---|---|
Floating Island | Mountain Island | -662.5 2.8 -1050.4 | |||
? | Grand Reef (*) | Primary Containment Facility | N/A | -1090 -380 -1450 | |
? | Koosh Zone (*) | Primary Containment Facility | 1100 -190 690 | ||
? | Lost River (*) | Primary Containment Facility | |||
Mushroom Forest | Primary Containment Facility | -750 -239 435 | |||
Quarantine Enforcement Platform | Precursor Thermal Power Generator | 384 -92 1137
}} Data Bank Entry<tabber> Alien Structure=
</tabber> Future Plans
Gallery<tabber> In Game Screenshots=
|