Alien Arches: Difference between revisions
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| style="text-align: center; font-size:12px;" |[[Mushroom Forest]] |
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| style="text-align: center; font-size:12px;" |[[Primary Containment Facility]] |
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Revision as of 13:24, 30 March 2017
Precursor Teleporters are an in development pieces of Precursor technology. They resemble large gateways and have a green, semi-transparent portal within. The PRAWN Suit and Seamoth are not able to use the Precursor Teleporters.
When the player enters a Precursor Teleporter, it plays an SFX similar to when a Warper warps the player.
Teleporter Types
Master
The Master Teleporters have pedestals, and require an Ion Crystal or a Precursor Artifact to function.
Slave
The Slave Teleporters do not have pedestals, and thus require their respective Master teleporters to be powered in order to work.
Locations
(*) for unimplemented
Data Bank Entry
<tabber> Alien Structure=
This structure's intended purpose is unclear. Possible theories:
It may be prudent to search the area for further examples of alien architecture and technology. |
</tabber>
Future Plans
- Precursor Teleporters will be found in most major biomes, as well as all the Precursor Bases. These most of these Teleporters will link back to the Primary Containment Facility.
Gallery
<tabber> In Game Screenshots=
Another Precursor Teleporter from Trello
Entrance to the cave containing a Teleporter on the Floating Island
Mountain Island Teleporter
Quarantine Enforcement Platform Teleporter
Mushroom Forest Teleporter
|-| Videos=
- SN TeleportScreenFX 01-0
Early teleporting screen FX
- SN PrecursorTeleporter 02-0
The latest Precursor Teleporter
- SN TeleporterScreenFX 02-0
The latest FX for the Teleporters
- Concept Art=
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.