Power Transmitter (Subnautica): Difference between revisions
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{{Craftable|title1 = Power Transmitter|image4 = Power Transmitter.png|tab = [[Exterior Modules]]|description = Extends range of power source|acqired_from = [[Fragments]]|fragments = |item_id = <i>powertransmitter</i>|crafting = [[File:Gold.png|30px|link=Gold]] [[File:Titanium.png|30px|link=Titanium]]|category = [[Energy]]|image2 = Damaged Fragment 2.png|location2 = * |
{{Craftable|title1 = Power Transmitter|image4 = Power Transmitter.png|tab = [[Exterior Modules]]|description = Extends range of power source|acqired_from = [[Fragments]]|fragments = |item_id = <i>powertransmitter</i>|crafting = [[File:Gold.png|30px|link=Gold]] [[File:Titanium.png|30px|link=Titanium]]|category = [[Energy]]|image2 = Damaged Fragment 2.png|location2 = *[[Crash Zone]] |
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* [[Wrecks]] |
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** [[Mushroom Forest]]|Fragments2 = 1|debugspawn2 = <i>PowerTransmitterFragment</i>}} |
** [[Mushroom Forest]]|Fragments2 = 1|debugspawn2 = <i>PowerTransmitterFragment</i>}} |
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Revision as of 20:46, 6 March 2017
<infobox> <title source="title1"><default>Power Transmitter (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:powertransmitter||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>PowerTransmitterFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Power Transmitter is a Power module that extends the range of a power source. It is constructed with the Habitat Builder and can be placed on the seabed. It can also be damaged and destroyed by striking it 3 times with the Survival Knife. The Power Transmitter connects to nearby power sources (Solar Panels and Thermal Plants) and transmits their power to a Seabase or another Power Transmitter. Power can be transferred up to about 100 meters between two transmitters; a "power line" of transmitters can be built to transfer power over a long distance. Don't put the power sources on a platform (foundation for example) because it won't work unless the power source is on the seabed. Before it can be constructed the player must scan 1 Power Transmitter Fragment with the Scanner. The fragments can be found in the Mushroom Forest or in Wrecks. The current model is a placeholder.[1]
Recipe
Gallery
References
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