Vehicles: Difference between revisions

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Tag: rte-source
(→‎Craftable Vehicles: updated imagery)
Tag: rte-source
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! class="unsortable" style="width: 25%; text-align: center;" |Perks
! class="unsortable" style="width: 25%; text-align: center;" |Perks
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Vehicles_seaglide.png|200px|center|link=Seaglide]][[Seaglide]]
| style="text-align:center; font-size:12px;" |[[File:Seaglidefront.jpg|200px|center|link=Seaglide]][[Seaglide]]
| style="text-align:left; font-size:12px;" |Converts torque into thrust underwater via propeller.
| style="text-align:left; font-size:12px;" |Converts torque into thrust underwater via propeller.
| style="text-align:center; font-size:12px;" |Terrain map
| style="text-align:center; font-size:12px;" |Terrain map
|-
|-
| style="text-align:center; font-size:12px;" |[[File:2015-04-19_00037.jpg|200px|center|link=Seamoth]][[Seamoth]]*
| style="text-align:center; font-size:12px;" |[[File:Seamothfrontside.jpg|200px|center|link=Seamoth]][[Seamoth]]*
| style="text-align:left; font-size:12px;" |One-person submersible.
| style="text-align:left; font-size:12px;" |One-person submersible.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
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* [[Prawn Suit Drill Arm]]
* [[Prawn Suit Drill Arm]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops_(01).jpg|200px|center|link=Cyclops]][[Cyclops]]*
| style="text-align:center; font-size:12px;" |[[File:Cyclopsside.jpg|200px|center|link=Cyclops]][[Cyclops]]*
| style="text-align:left; font-size:12px;" |Vast industrial-use submarine.
| style="text-align:left; font-size:12px;" |Vast industrial-use submarine.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |

Revision as of 14:58, 20 February 2017

Vehicles are either explorable scenery or essential tools available to the player after acquiring their fragments. The usable vehicles are divided in deployables, which are crafted using the Fabricator and can be carried around, and vessels, which require the Mobile Vehicle Bay to be crafted and can only be driven around.

Craftable Vehicles

Vehicle Description Perks
Seaglidefront.jpg
Seaglide
Converts torque into thrust underwater via propeller. Terrain map
Seamothfrontside.jpg
Seamoth*
One-person submersible.
Exosuitmodel.jpg
Prawn Suit
Walk on the ocean floor.
Cyclopsside.jpg
Cyclops*
Vast industrial-use submarine.
Rocket Base.png
Rocket
One-person planetary travel. Finishing the game
* A save file in which the Seamoth and the Cyclops have been acquired is displayed with the respective vehicles' icons.

Unique Vehicles

Vehicle Description Perks
Yes2.jpg
Lifepod 5
The player's starting point in the game. Accessible.
Destroyed Lifepod 6.jpg
Destroyed Lifepods
The other ten lifepods that were launched before the crash. Explorable
Aurorasidefull.jpg
Aurora
Crash-landed habitation vessel. Emits Radiation. Accessible after explosion. Explorable
Sunbeam ingame.png
Sunbeam
Failed rescue attempt of the player. Destroyed by the Quarantine Enforcement Platform. Destroyed

Future Plans

  • One of the ideas listed for possible implementation after release is a jetpack.[1] And while not technically a vehicle, another mode of transportation considered is teleportation technology.[2]

Trivia

  • The Degasi and any of its lifepods were taken apart by the survivors for resources prior to the events of the game.
  • The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept Art exists for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that don't truly add new gameplay were considered a bad investment of resources and scrapped.[3]

References

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.