Reaper Leviathan: Difference between revisions

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== Gallery ==
== Gallery ==
<gallery>
<gallery>
ReaperLeviathan01.jpg |A size comparison with the cockpit of the Cyclops.
ReaperLeviathanCyclopsComparison.jpg |Size comparison with the Cyclops (not perfectly aligned, but very close)
ReaperLeviathanCyclopsComparison.jpg |Size comparison with the Cyclops (not perfectly aligned, but very close)
Reaper_Leviathan_in_game.jpg|Reaper Leviathan in game
Reaper_Leviathan_in_game.jpg|Reaper Leviathan in game
2015-04-10 00002.jpg|A Reaper grabbing a Seamoth.
ReaperGrabbing.jpg|A Reaper grabbing a Seamoth with the player inside.
Reapermodel.png|Reaper Leviathan Model from [https://sketchfab.com/models/26e0ae931f8e451295bad98b39a651df Sketchfab]
Reapermodel.png|Reaper Leviathan Model from [https://sketchfab.com/models/26e0ae931f8e451295bad98b39a651df Sketchfab]
</gallery>
</gallery>

Revision as of 19:32, 13 April 2015

Template:Infobox:Fauna Flora The Reaper Leviathan is a large, hostile creature.

The Reaper seems to move around its prey for a few seconds before attacking. Currently the Reaper doesn't harm the cyclops, though it has enough strength to push it.

It can currently be spawned in experimental mode using the command SPAWN REAPERLEVIATHAN.

If fins and head protrusions are included, the Reaper Leviathan currently is about 2.5 times as high and about 2 times as long as the Cyclops.

The Reaper spawns around the Aurora, in groups of about three at a time. This will most likely be tuned down in the future, as currently they spawn in overwhelming amounts. (Currently this feature is not implemented.)

Abilities

The Reaper Leviathan is able to instantly kill any players it attacks outside of their submarine. An early version of the Leviathan's player-kill animation can be seen here. The Reaper Leviathan is also able to grab the Seamoth and shake it around. Unmanned Seamoths inside a Cyclops can also be attacked, as well as the player while piloting. This is most likely a bug. Early Seamoth-attacking animations can be found here.

As of 4/3/15 the Reaper's animations are implemented. If you approach it with the Seamoth, it'll damage your Seamoth down to 50% health and let go. Next try it'll damage it to 5% health and let go. If you try again it'll eject you from the Seamoth. Once it lets go of the Seamoth it is too damaged to enter, however beware of attempting to fix the Seamoth as the Reaper will be able to eat you.

Gallery